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BatMUD Forums > Ideas-wanted > Skill and spell categorization

 
 
#1
28 Apr 2015 00:55
 
 
I am far from proficient at LPC or C coding in any extent, but i had an idea.I
was wondering how the skill and spell sets are handled and to see if they can
be classed like weapons in a weapon shop, "Train list combat" lists
combat tagged skills like weapons, parry, dodge, ect. by adding a value to each
skill then compiling a database of each to set them into a category. there is a
finite number of skills and spells in the game in an even smaller group of
subsets, and since its adding a feature that doesn't effect the performance of
the skill or spell in any way, it should not need a heavy re-code of any of the
already placed groupings. Spells and skills are already handled in a similar,
but limited fashion by having set groupings such as cure light wounds;

Cure light Wounds
Casting time: 1 round.
Type of spell: heal spell.
Affecting stats: wis.
Cast type: heal.


the cast type would be the callback for the training list "study list
heal"


Bladed Fury
Skill duration: 1+(random)/24.
Type of skill : offensive skill.
Party rows : 1st.
Affecting stats: Strength & Dexterity.
It uses 28 endurance points.

Callback would be Offensive Skill "train list offensive"

The train and study list can be quite overwhelming and i think this would
simplify some of the more tedious parts of level advancement.
Hope I am making sense. reach me in game if I'm not =D

 
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Reituz
4d, 14h, 40m, 48s old
Level:
40