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BatMUD Forums > Ideas-wanted > Re: R: Greenhouses

 
 
#1
15 Dec 2015 05:27
 
 
First of all don't get me wrong. Imho this is a good tune and I idea of
getting your plants from outworld hike should be the way to go (greenhouses
just being a storage) and much cooler idea and greenhouses didn't fit theme in
their original shape anyway...but!

I believe I'm not the only one here who thinks that frequency of outerworld
plants is just stupidly poor and should be increased drastically. If you don't
believe me Heidel or whoever just dig up your testchar without any ep or
similar haxes and try to hike one set of ingredients for cooking session (for
example 40 to 60 mushrooms and two to three dozen of tomatoes, yes not even
exaggerating the amounts needed) not to mention even handful of h'cliz leaves,
blood mosses and/or mystical spinach/carrot.

Let.s see if a few _hour_ gaming session is enough to find nearly close enough
and at this point you haven't done anything productive or enjoyable but
ticking ep in moonlight. Yes, naturally it.s a choice, but my point is these
were enabling this kind of content without insane time spent. It should be a
real option not a theoretical.

Greenhouses answered to a practical problem: Getting herbs "like you should"
isn't currently time/effort vs gain in any practical level of sanity. Answer
was bad and created a bunch of new problems with the overflow but on idea
level they did answer to a real problem enabling some content without too many
hours invested running in the wild.

Nutshell: A long overdue good tune to a bad fix. Original problem still
lingers and now most plant related stuff is nerfed to ground while trying to
put out the flames without fixing the original gas leak.

BR,
Z

 
Rating:
8
Votes:
12
 
 
Zerks
4y, 73d, 16h, 8m, 26s old
Level:
106
 
 
#2
18 Nov 2015 01:16
 
 
Cooking is one thing ... Alchemist research is another one that get drastically
impacted by the nerf. :-(

Maybe shortening / uptuning Greater Herb Creation may help ?

Zerks wrote:
First of all don't get me wrong. Imho this is a good tune and I idea of
getting your plants from outworld hike should be the way to go (greenhouses
just being a storage) and much cooler idea and greenhouses didn't fit theme in
their original shape anyway...but!

I believe I'm not the only one here who thinks that frequency of outerworld
plants is just stupidly poor and should be increased drastically. If you don't
believe me Heidel or whoever just dig up your testchar without any ep or
similar haxes and try to hike one set of ingredients for cooking session (for
example 40 to 60 mushrooms and two to three dozen of tomatoes, yes not even
exaggerating the amounts needed) not to mention even handful of h'cliz leaves,
blood mosses and/or mystical spinach/carrot.

Let.s see if a few _hour_ gaming session is enough to find nearly close enough
and at this point you haven't done anything productive or enjoyable but
ticking ep in moonlight. Yes, naturally it.s a choice, but my point is these
were enabling this kind of content without insane time spent. It should be a
real option not a theoretical.

Greenhouses answered to a practical problem: Getting herbs "like you should"
isn't currently time/effort vs gain in any practical level of sanity. Answer
was bad and created a bunch of new problems with the overflow but on idea
level they did answer to a real problem enabling some content without too many
hours invested running in the wild.

Nutshell: A long overdue good tune to a bad fix. Original problem still
lingers and now most plant related stuff is nerfed to ground while trying to
put out the flames without fixing the original gas leak.

BR,
Z
 
 
 
Tazliel
1y, 42d, 15h, 47m, 7s old
Level:
85