Blax wrote:
Nepos wrote:
A system of temporary boons based on activity or missions would be awesome to
see. However, I am not sure if a rep-gathering system would be a good idea -
currently, tdruid is one of the very few builds that work well in exp/eq with
low totals/rep, and I think that this aspect is worth preserving.
It's actually refreshing to play a guild that has no real rep system for once
the game seems to be littered with "rep" being the focus and the "everything"
behind any guild. Screw me for liking simple guilds. It's nice to reinc into
something and play it at full capacity rather than, reinc in and wait
a fucking year to be able to play.
The changes that were suggested do not impact either of the comments listed by
Blax and Nepos. I know reading comprehension is overrated especially in a text
based game, but if you actually looked at the suggested boon list we arent
talking about the disparity in mage dps if you compared someone reincing into
mage with 0 essence to balroc. A lot of the suggested boons are merely minor
buffs to reward someone for being active in the druid guild.
The goal behind my suggestions is to provide a minor reward and incentive to
the druid guild. In any game, there should be atleast some disparity between
characters. As of right now, every tarmdruid is essentially a vanilla clone
and the difference in power is going to be eq/boon based for the majority of
the time. It also allows you, the player, to have a bit of say on exactly how
you want your druid to be. Do you want some wither flesh boons to melt stuff
or perhaps you want your prots to have a little longer duration so that you
dont have to prot as often.
If anything I find its pretty funny that when someone posts something that
encourages the player to have flexibility in their character, some people jsut
tighten up their asshole and say nonono, just force feed me how to play this
guild (and ill still likely play it poorly) because thinking for myself is too
hard.