Nyriori wrote:
As an idea, how about reverting the values of merchant made weapons and armors
to their genericvalues and capping them at 50k sales a day like gems now are?
I know their values were set to 1 originally to control the gold income, but
this new system seems like it would work. Could also do an "armorsmith" and
weaponsmith licenses too if you like. I figure that using our skills to make
200k a day (with all three licenses) if you really want to work for it is
fair? Also good when business is slow, as it often is in non-prime time.
As much as I loved making armour/weapons as a mortal merchant, and as
underused as I think they are, simply vendoring it off just doesn't feel
interesting to me. Perhaps you've noticed the continnent quests have crafting
involved and making a weapon/armour tends to be on the list for merchants who
ask, for example.
Basically, I'd prefer something more interesting than a simple "sell up to
XXX". I'll see what I come up with, and you merchants out there, feel free to
suggest ideas.
Shinarae "cobalt battlemace" Lluminus