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BatMUD Forums > Guilds > Re: Aelena and Parry, A Love Story

 
 
#1
27 Mar 2024 08:19
 
 
It is obviously no surprise that Aelena needs quite a bit of TLC, but I still
am perplexed as why it is the only tank guild that does not get Parry. I was
told in the past it's because it is not "technically a tank guild," to which I
would ponder what other kind of guild it could possibly be. Meanwhile Nergal,
which is a guild literally built to get other things to tank for/with
you....gets Parry. If there is some avenue of abuse or overpowering by giving
Aelena some amount of parry/shield bash/riposte....I would love to hear it.

There are obviously a ton of other fixes that are needed there, specifically
to get rid of the clunky handling system all together; but it would overall be
nice to see someone at least administer easy fixes that make sense.

Le "Scorpion King" Fuser

 
Rating:
10
Votes:
10
 
 
Fuser
N e w b i e  H e l p e r
5y, 21d, 16h, 12m, 10s old
Level:
108
 
 
#2
27 Mar 2024 08:19
 
 
Fuser wrote:
It is obviously no surprise that Aelena needs quite a bit of TLC, but I still
am perplexed as why it is the only tank guild that does not get Parry. I was
told in the past it's because it is not "technically a tank guild," to which I
would ponder what other kind of guild it could possibly be. Meanwhile Nergal,
which is a guild literally built to get other things to tank for/with
you....gets Parry. If there is some avenue of abuse or overpowering by giving
Aelena some amount of parry/shield bash/riposte....I would love to hear it.

There are obviously a ton of other fixes that are needed there, specifically
to get rid of the clunky handling system all together; but it would overall be
nice to see someone at least administer easy fixes that make sense.

Le "Scorpion King" Fuser
Kind of have to agree with Fuser here. Their main skills work from first row
and ability to cast spells is bit limited since certain things don't stack at
all. I mean I wouldn't mind "it not being a tank guild" if it would be
possible to maneuver from 2nd row to stab a wound at the enemy or maybe even
use other skills that only work from first row. Sure, I can understand the
idea of a roguelike guild that mostly focuses on dodging and avoiding hits
instead of parrying, thematically it is cool idea, but have to agree that
nergal getting it sort of makes one ponder. Of course with too high amount of
parry there might be a sudden overflow of aelena folklorist runemages or
whatever so in a sense it does make sense, but then on the other hand sabres
get it and there is no sudden overflow of those in game.

 
Rating:
3
Votes:
3
 
 
Searc
3y, 322d, 11h, 13m, 21s old
Level:
105