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Malar's Blog

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Posted: 11 Mar 2010 15:47 [ permalink ]
Godly presence event.. 
Posted: 23 Feb 2009 14:43 [ permalink ]
Fishing Extravaganza event.
set camping_tellstatus
Fixed the spell server so it doesn't crash if a spell doesn't compile.
fixed log cmd to support ... censored
Coded Kake, the bouncer
Coded Rane, the bouncer. Kake's older brother. Much worse than last time.
Godly presence event.
dded FW/PROT time showing to aura detection
show effects [<target>] [brief]
Posted: 23 Feb 2009 14:42 [ permalink ]
added prot/fw timers to aura detection
Posted: 26 Sep 2008 11:12 [ permalink ]
Spiderman claps his hands and whispers 'yugzhrr paf' (hemorrhage) (aneurysm)
Spiderman casts a harming spell on Nazrix.
There is a fierce combat going on here, beware!
Nazrix lapses into unconsciousness from severe loss of blood.
Spiderman leaves west.
Blood pours from Nazrix's wounds.
Spiderman arrives from west.
Spiderman starts concentrating on a new skill.
Blood pours from Nazrix's wounds.
Spiderman starts reviving Nazrix.
Nazrix wakes up.
Custom wand named cold ray (0/100) explodes!
Nazrix grins as her cold ray hits herself.
Nazrix's fingertips are surrounded with swirling ENERGY as she casts the
spell.
Nazrix lapses into unconsciousness from severe loss of blood.
You get bad vibrations as Nazrix's spine snaps with an audible *SNAP*.
Nazrix is DEAD, R.I.P.
Posted: 19 Mar 2008 23:09 [ permalink ]
Kimvais <wiz>: freedom of religion is secondary, primary thing should be
freedom FROM religion
Posted: 14 Mar 2008 16:25 [ permalink ]
Cordoba (bat): how can you turn this conversation from batmud-guide to BJ?
Dangergirl [bat]: your gametime is 267d and you still haven't figured it out?
Posted: 01 Feb 2008 14:57 [ permalink ]
Finished coding Mechajorgos - the city destroyer.
Posted: 31 Jan 2008 12:53 [ permalink ]
Oh, almost forgot. Added the old barn miniarea.
Posted: 24 Jan 2008 23:03 [ permalink ]
greater darkness and greater light tunes, plus made them recharge and empower
on recast.
Posted: 20 Jan 2008 22:42 [ permalink ]
broker command added.
Posted: 07 Jan 2008 23:10 [ permalink ]
slots <item> added.
Posted: 06 Jan 2008 22:51 [ permalink ]
Old Oak Forest completed, 3.1.08
Posted: 16 Nov 2005 22:56 [ permalink ]
Hmm, what have I done lately. 
I think I did something with chests.
Purses had some bugging weight thing which I almost fixed.
Small things like wrong/missing stat modifiers/checks in a few spells and
skills (7-10 of them I think).
A few manpages
Corrected a bug in a pair of bracers in the game. (serious bug)
Posted: 03 Sep 2005 18:57 [ permalink ]
Exp pool in prompt.
Fixed a bug in show experience.
Fixed a bug in a race.
Fixed a bug in rebirth.
Posted: 05 Jul 2005 13:40 [ permalink ]
show experience now shows lifetime exp rate
Posted: 10 Jun 2005 12:24 [ permalink ]
Coded the most useful 'aphorism' command! Damn I'm good.
Posted: 14 Apr 2005 15:41 [ permalink ]
Ah! And coded the higly useful 'lvl' command!
Posted: 14 Apr 2005 15:40 [ permalink ]
Luxury shops give hicoins now.
fixed orc invasion event.
fixed a bug in protspells
fixed a bug in shops
fixed a bug in coffers
wrote some documentation
Posted: 11 Jan 2005 14:12 [ permalink ]
Moneycoffers are in the game. Enjoy.
Posted: 28 Dec 2004 12:07 [ permalink ]
Ah, phonebook command was coded by me some months ago too.
Posted: 25 Nov 2004 16:46 [ permalink ]
party invite all added.
Posted: 12 Nov 2004 20:47 [ permalink ]
I ran out of gas. I had a flat tire. I didn't have enough
 money for cab fare. My tux didn't come back from the cleaners. An old friend
 came in from out of town. Someone stole my car. There was an earthquake! A
 terrible flood! Locusts! It wasn't my fault, I swear to god!'
Posted: 26 Oct 2004 13:42 [ permalink ]
Coded inventory restore functions and a room in which inventory can be
restored.
Posted: 06 Sep 2004 16:28 [ permalink ]
Made a hack for replacing items with wear
Posted: 20 Jul 2004 18:25 [ permalink ]
Coded some more or less useless stuff:
Frustration dispenser.
A 'Do not pull this lever'-lever.
blindfolds. Buy them in tinker shop.
blind-check for count command.
Posted: 11 May 2004 11:10 [ permalink ]
Fixed dehydrating for undead and wter allergic races.
Posted: 18 Feb 2004 00:29 [ permalink ]
Fixed Tarmalen train level.
Posted: 13 Feb 2004 00:21 [ permalink ]
Furys heart is coming up nicely. Recoded some parts of the controller to
support wrapping. Still does not work. I also coded some things to the keep
regarding certain skills and spells. Coded mudpits and weather effects.
Posted: 20 Jan 2004 01:21 [ permalink ]
And some other 666 stuff came into play today.
Posted: 19 Jan 2004 14:55 [ permalink ]
Phone command was completed yesterday.

Today the news maps for year 666 were taken into play. Have a nice day.
Posted: 12 Jan 2004 14:47 [ permalink ]
Other things done in the last few months:

Outpost area was tuned a bit and some bugfixes were made. Now it should work
pretty well.

Coded some on the upcoming Phoenix area with Henri. I'm making some sub-areas
there, some monsters and some servers.

Scetched up my next area, Furys Heart which is due for release sometime later.
Maybe in the summer 2004. I've also coded some on that.

Coding 'phone' command. Due for release today. It will show your phonenumber
in finger to the people you allow.

Fixed some manual pages that were not up to date.

Re-wrote my workroom. Now it's almost useful.

Fixed a bug that occured in all outworld monsters.

Fixed a bug in heavy weight spell.

Fixed a bug (can't remember what it was) in battle code.

Started a new project. Pahvi and me are supposed to re-write a 2D-controller
for the lib. Lets see how that progresses.

Started tweaking the materials. Plenty of inaccurate info there.

Added 'keep list' feature.
Posted: 27 Nov 2003 19:44 [ permalink ]
Outpost area was opened yesterday evening. So far so good. Three typos and no
bugs so far.
Changed camping skill so merfolk and duck can camp in water.
Posted: 28 Sep 2003 16:16 [ permalink ]
I started coding on a new side-project.
I have too many side-projects already. I will never finish some of them, and I
don't have time to code these days. Oh well.
Posted: 16 Sep 2003 19:00 [ permalink ]
Only because you are paranoid, it does not mean that they aren't out to get
you!
Posted: 05 Sep 2003 01:25 [ permalink ]
They told me I was gullible... and I believed them.
Posted: 05 Sep 2003 01:24 [ permalink ]
A verbal contract isn't worth the paper it's written on.
-Samual Goldwyn
Posted: 15 Aug 2003 12:40 [ permalink ]
Ah, and that idiot Australian visited yesterday too. He kept spamming some
prominent players and newbie channel. He was purged by a helper but kept
making new characters all the time. Finally an arch intervened and he was
IP-banned. I wonder what drives these people..
Posted: 15 Aug 2003 12:38 [ permalink ]
Yesterday I got huge amounts of errors from my Russian roulette room. A player
had managed to get the zappingwand out of the room. The wand was dested of
course, and today another player helped me trace the bug so I could fix it.
TP:s were awarded to the one that gave me the crucial bits of info needed to
find the bug.
Posted: 14 Aug 2003 19:00 [ permalink ]
Added Russian roulette into the game.
Posted: 13 Aug 2003 15:16 [ permalink ]
Recoded my workroom and some of my cute wiztools. Don't come and visit.
Posted: 13 Aug 2003 09:03 [ permalink ]
Added a picture to my sucky site at wiz.bat.org/~malar/
Posted: 12 Aug 2003 17:26 [ permalink ]
Previous and completed projects:

Recoded some stuff in Ruffneck's old 'farm' area. It bugged in a way. Now you
should maybe get more than a pie for completing the quest.

Coded the 'Beastlands' area. It contains a levelquest for newbies and lots of
unique monsters to bash. Tune should not drop too low because of the many
different monsters. An area for level 10-30 characters.

Made a new spell, 'enhanced awareness' which will come into the game soon. It
is not trainable anywhere yet.
Posted: 12 Aug 2003 17:06 [ permalink ]
Bugfixes for outworld monsters today. Most monsters had a small bug which I
fixed. Nothing you should notice though.
Posted: 11 Aug 2003 00:48 [ permalink ]
Eagles may soar, but weasels don't get sucked into jet engines.
Posted: 11 Aug 2003 00:47 [ permalink ]
Almost completed a new room for bat city. You'll see when it's complete. I
really thought it was finished already, but Shardik found bugs aplenty. I
guess I'll finish it tomorrow. Thanks to dfly for helping.