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Posted: 13 Apr 2006 09:35 [ permalink ]
 a tall man dressed in a black robe w.., 1310945 exp (party of 9)  (yesterday)
Posted: 11 Apr 2006 19:28 [ permalink ]
| 1123943: Kech Lektar the EVIL necromancer is controlling undead            
Posted: 09 Apr 2006 16:31 [ permalink ]
|  376498: Patrick Amberley                                                  
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Posted: 03 Apr 2006 23:51 [ permalink ]
 476055: Eidilon, the almighty archangel of goodness (holy aura)    
Posted: 01 Jun 2004 13:21 [ permalink ]
FAQ on ships:

Q: What do I benefit having a ship?

You can access some areas you couldn't otherwise. You get to join the sailors'
guild and you can get to raise your 'arr' reputation which depends on many
things involved to sailing. 'Arr' reputation earns you +wis the more you gain
it. Additionally, ships are getting improved all the time and you can expect
combat and ship based events soon. They are fun and cool.

Q: What does it take to join the sailors and does it take free levels?

You need to be a captain of a ship to join the sailors, and it does not
require any free levels.

Q: How are the ships saved?

A: The ships are saved automatically. It doesn't matter where you leave them,
they will automatically return to the void and they can be summoned at the
beginning of the boot at any harbor.

Q: Do ships have any upkeep costs?

A: No. The only usage cost comes from summoning the ship every boot, and is
very low. Ship also experiences damage (maybe more when combat is
implemented), but currently I haven't seen a ship which has been damaged.

Q: Can I lose my ship somehow?

A: No, you can't. Currently there is not even combat where your ship could
sink. Even then, the ship should be possible to recover with a fairly small
fee.

Q: How much the crew costs and do they have any salaries that need to be paid?

A: The sailors and mages cost few thousand gp each and they don't need to be
paid any- thing later on. Navigators can be a bit more expensive, but you can
get an ok navigator for 100k.

Q: Can two or more people share the same ship?

A: Yes, and no. Only one can be the captain gaining access to sailor guild and
getting the reputation bonuses. However, you can set a ship's first mate and
bos'n, who have limited access to sailing commands. It is not possible to have
two people equally sharing a ship.


Posted: 31 May 2004 21:58 [ permalink ]
Each higher class can have any upgrade any lower can have.

Class 1:

Class 1 ships are not capable of sea travel (ocean squares), but they can
access the swamps in turn. These ships are not really good for more than
learning basic sailing. A class 1 ship comes with space for max. 5 sailors
(practically one free sailor quarters), helm for commanding the ship and a
gangway for entrance and exit.

Class 1 modules:

Console:

A class 1 ship can support a console, with which you can view some crucial
info (status, condition,  attached modules). Every ship used for sailing
should have one. Silver lake has some extra functions available for you to buy
to your ship's console to toggle speed of sailing and height of flying.

Class 2:

Class 2 ships are the basic affordable ship type, and you can sail also ocean
squares with them. They  are also the smallest craft capable of going to the
few areas where a ship is required to enter. However,  you can no longer sail
the swamps with these ships.

Class 2 modules:

Captain's cabin:

Captain's cabin enables the autopilot functions of a ship, once you hire a
navigator (cost 100 gp - 2.5m depending on his level). With navigator you can
memorize locations much like location memory and then sail to these locations
later on. A class 2 ship has space for 1 bookcase with ~30 possible locations.
Higher level navigators enable better pathfinding and better chance for
succesfully memorizing locations.

Cargo hold:

Usually you cannot drop anything while aboard a ship (or it will washed
outside the ship). However, a cargo hold can carry up to ~800 kg of stuff, but
YOU CANNOT SAVE ANYTHING OVER BOOTS THERE. A cargo hold provides also
additional way outside the ship, and you can also install one workbench /
cargo hold. A class 2 ship supports only one cargo hold.

Crow's nest:

From the crow's nest you can view a bit larger map compared to the deck.

Galley:

Galley can support a food locker and a drinks cabinet which you can buy from
silver lake. It can increase your crew's morale on long trips to have some
food with. However, the morale code is not mostly implemented yet.

Sailors' quarters:

A sailors quarters can provide room for extra 5 sailors to hasten the movement
of a ship. A class 2 ship can have a total of 2 of sailors' quarters, and no
other crew quarters are available.

Class 3

Class 3 ships are the smallest of the luxury ships. They are the fastest ships
available, but lack some of the abilities and firepower the higher classes can
have. The major class 3 boon is the ability to add mages and fly. A class 3
ship can support up to 8 sets of crew quarters, of which max. 3 can be
sailors' quarters, 3 speed magi quarters, 2 lift magi quarters and 1 defense
magi quarters. A class 3 ship's captain's cabin can contain up to 2 bookcases
(you can buy these at silver lake) and 2 cargo holds.

Lounge:

Lounge is a room where you can buy some regeneration promoting things like a
crystal and a fireplace. Every self- respecting captain should of course have
a place for his guests too :)

Lift magi quarters:

Lift magi quarters can house up to 5 lift magi. The more you get of these, the
higher the ground the ship can fly over.

Speed magi quarters:

Speed magi quarters can house up to 5 speed magi. Speed magi hasten your ship
while flying (without these, the flying is painfully slow).

Defense magi quarters:

Defense magi quarters can house up to 5 defense magi. Defense magi create a
defensive shield around your ship, protecting it from damage (as of writing of
this, combat is still unimplemented).

Class 4

Class 4 ships are the 'merchantmen' which have excellent storage capacity, and
can be used as mobile refineries. Class 4 ships are bit slower than class 3,
but they can have more crew and thus fly higher than class 3. They also
support the portal room.

Class 4 ships can have up to 14 crew quarters, of which 4 sailors, 4 speed, 4
lift, 2 defense and 2 assault. Captain's cabin can have up to 4 bookcases.
These ships have a maximum of 5 cargo holds. 

Teleportation chamber:

As ships are otherwise no-summon zone, teleportation chamber allows people to
go to the ship (other people too) with teleportation spells. You can also buy
a church portal to the chamber. 

Assault magi quarters:

These quarters can house up to 5 assault magi. They are of no use as of
writing of this because there is no combat.


Posted: 26 Oct 2003 21:21 [ permalink ]
Killed Morden today.
Posted: 25 Oct 2003 21:03 [ permalink ]
Killed Lear Rotth today
Posted: 25 Oct 2003 14:53 [ permalink ]
Killed Lerethin today.
Posted: 23 Oct 2003 18:46 [ permalink ]
Killed Akira yesterday (whee, this is only for me to know when I killed it
last time)