Download Game! Currently 73 players and visitors. Last logged in:GunkDeathseekerAruthraArasaka

Rotkis's Blog

Back to blogs index
Posted: 11 Oct 2022 15:07 [ permalink ]
You can get some idea of how close your steed is to advancing in power by
looking at it. The mane and glow will both indicate how close they are to
advancing. As the mount grows in power, the mane and glow will advance to
100%, then go back to 0% repeatedly before you see any change.

 unnoticeable 0-10
 dim          11-25
 ambient      26-49
 bright       51-75
 radiant      76-85
 eye-blinding 86-95
 pulsating    96-100
Mount Races and Auras

The race and aura of the mount will advance at different rates, and depends a
bit on if you?re killing lots of little things or lots of big things. In the
end everyone gets where they?re going though.

Race        Aura
----------------------------------------------------
Donkey      Anorexic (This stage doesn't last long at all)
Pony        Feeble
Camel       Shaky
Zebra       Solid
Horse       Muscular (Definitely get saddlebags by now)
Unicorn     Pulsating 
Wyvern      Fluctuating (Wyvern and higher can fly, even over lava)
Wyrm        Shimmering
Chimera     Flaming 
Nightmare   Radiating 
Abomination Chaos emitting/Wildly Flaming
Posted: 04 Dec 2021 23:47 [ permalink ]
Descriptions from lowest:
The basic structure is forming up.
It slightly resembles a chest.
It is missing a lid.
It is still quite shaky. (6 logs)
It looks like a small chest but it could be so much more. (1 slot, 9 logs)
It does not look quite safe yet. (12 logs)
The base looks strong now but lid is still quite weak. (2 slot, 15 logs)
The chest is looking much larger. (3 slots, 21 logs, small skeleton)
The construction looks bigger and bigger. (27 logs, 3-4 slots)
The structure is now stronger than ever before. (35 logs)
The chest looks big enough to hold out several equipments. (44 logs)
The extra material has made the chest almost impossible to breach.
The chest construction looks quite large and safe. (7 slotter)
The extra material in support-structure quarantees quality.
The chest looks just perfect and there is very little unfinished.
The construction looks very big and sturdy. 

Reinforcement (quality is better than quantity):
The reinforcement looks totally incomplete.
The reinforcement is still quite weak.
The structure looks much stronger because of the reinforcement.
The reinforcement still lacks quality.
The reinforcement looks fine but it could be improved.
The reinforced chest looks quite sturdy now.
It would be a pain to force through the reinforcements.
Just a final touch and the reinforcement is fully complete.

Locks (best materials - diamond, dukonium):
(ok: titanium, zhentorium, iridium, good gems, oak)
(Bad: tadmium, mowglite, tin)
The lock looks totally incomplete.
It slightly resembles a chest lock but much needs to be done.
The basic structure is forming up quite nicely.
The inner structure looks almost completed.
The lock still lacks all the rolls.
The lock looks somewhat ready.
It looks like a primary lock but it could be so much more. (1 dial, 10 combo)
The extra material in mechanism should pay off.
The lock looks very complicated.
It looks very strong, almost impossible to break. (1 dial, 15 combo)
The mechanism is now stronger than before.  
The quality of lock is very high but dials could be more sturdy.
The lock looks extremely strong and supreme quality.
The lock looks incredible strong and divine quality.

Traps:
The trap is forming up.
The outer structure looks strong enough.
The mechanish looks somewhat trimmed.
The structure is now sturdy but small in size.
The triggering device looks sophisticated.
It looks like a basic trap but it could be so much more.
It is a clever and nasty looking trap.
The trap is complex and more protected against disarming.
It looks very small yet lethal machine.
It is an awesome trap but it could be superb.
It is a superb trap by your standards.

Skill limits what material one can use for chest reinforcement:
70% or so: iron, aluminium, tin, ebony...
79%: silver
Over 80%: mithril, durandium, steel...

Pricing guide (locks add value):

1 slot: 18-30k (tiny wood box)
2 slot: 30-45k (small wood box)
3 slot: 50-80k (wood crate)
4 slot: 80-110k (large wood crate)
5 slot: 120-150k (classical wood chest)
6 slot: 160-190k (wood chest)
7 slot: 200-250k (small wood sailor chest)
8 slot: 250-325k (big wood sailor chest)
9 slot: 330-375k (Diamond Safe)
10 slot: 380-450k (Massive Diamond Safe)
11 slot: 450-525k (Large Diamond Vault)
12 slot: 550k+ (Gargantuan Diamond Vault)
Posted: 24 Sep 2021 00:02 [ permalink ]
+---------------------------=( Trophies of Hair )=-----------------------------
+
| alligator skin            train/study negate offhand penalty: +5%           
|
| bear skin                 train/study mangle: +10%                          
|
| bear tooth                train/study bestial frenzy: +10%                  
|
| bird feathers             train/study find weakness: +5%                    
|
| buffalo hide              train/study impale: +5%                           
|
| bull horns                train/study alertness: +7%                        
|
| chimera's tail            train/study parry: +6%                            
|
| claw of the sabretooth    train/study parry: +4%                            
|
| enormous fishbone         train/study hunting: +10%                         
|
| hardened mud              train/study stunned maneuvers: +10%               
|
| head of feline            train/study stunned maneuvers: +10%               
|
| head of the sloth         train/study camping: +5%                          
|
| hide of a giraffe         train/study alertness: +5%                        
|
| hide of a zebra           train/study alertness: +4%                        
|
| hide of the feline        train/study discipline: +6%                       
|
| hyena's head              train/study impale: +5%                           
|
| leopard hide              train/study mangle: +10%                          
|
| mane of the lion          train/study riposte: +10%                         
|
| monkey skull              train/study stun: +6%                             
|
| moose horns               train/study alertness: +6%                        
|
| raccoon fur               train/study bestial frenzy: +10%                  
|
| reindeer horns            train/study hunting: +10%                         
|
| rhinoceros horn           train/study tumbling attack: +5%                  
|
| scales of a drake         train/study find weakness: +5%                    
|
| scales of a seamonster    train/study discipline: +7%                       
|
| shark tooth               train/study discipline: +4%                       
|
| snake scales              train/study shield bash: +10%                     
|
| stinger of scorpion       train/study alertness: +8%                        
|
| tail of a seamonster      train/study riposte: +10%                         
|
| tail of a skunk           train/study negate offhand penalty: +3%           
|
| tentacle of squid         allows saddle on mount       |
| tiger hide                train/study negate offhand penalty: +7%           
|
| tooth of the sabretooth   train/study mastery of mounted combat: +5%        
|
| tortoise shell            train/study bestial frenzy: +10%                  
|
| tusk of the elephant      train/study combat riding: +5%                    
|
| unicorn horn              train/study stun: +4%                             
|
| whale oil                 train/study riposte: +10%                         
|
| wings of a griffon        train/study rampage: +5%                          
|
| wolf hide                 train/study discipline: +3%                       
|
+------------------------------------------------------------------------------
+
Posted: 21 Dec 2018 19:41 [ permalink ]
riftwalker entity size and power
1. tiny
 2. titchy
 3. miniscule
 4. small
 5. medium
 6. large
 7. huge
 8. enormous
 9. humongous
10. gargantuan

1. glowing
 2. shimmering
 3. gleaming
 4. sizzling
 5. sparkling
 6. glittering
 7. radiating
 8. throbbing
 9. pulsating
10. blazing

titchy 
miniscule 
small 
medium 
large 
huge 
enormous 
humongous 
MAXED