You can get some idea of how close your steed is to advancing in power by looking at it. The mane and glow will both indicate how close they are to advancing. As the mount grows in power, the mane and glow will advance to 100%, then go back to 0% repeatedly before you see any change. unnoticeable 0-10 dim 11-25 ambient 26-49 bright 51-75 radiant 76-85 eye-blinding 86-95 pulsating 96-100 Mount Races and Auras The race and aura of the mount will advance at different rates, and depends a bit on if you?re killing lots of little things or lots of big things. In the end everyone gets where they?re going though. Race Aura ---------------------------------------------------- Donkey Anorexic (This stage doesn't last long at all) Pony Feeble Camel Shaky Zebra Solid Horse Muscular (Definitely get saddlebags by now) Unicorn Pulsating Wyvern Fluctuating (Wyvern and higher can fly, even over lava) Wyrm Shimmering Chimera Flaming Nightmare Radiating Abomination Chaos emitting/Wildly Flaming
Descriptions from lowest: The basic structure is forming up. It slightly resembles a chest. It is missing a lid. It is still quite shaky. (6 logs) It looks like a small chest but it could be so much more. (1 slot, 9 logs) It does not look quite safe yet. (12 logs) The base looks strong now but lid is still quite weak. (2 slot, 15 logs) The chest is looking much larger. (3 slots, 21 logs, small skeleton) The construction looks bigger and bigger. (27 logs, 3-4 slots) The structure is now stronger than ever before. (35 logs) The chest looks big enough to hold out several equipments. (44 logs) The extra material has made the chest almost impossible to breach. The chest construction looks quite large and safe. (7 slotter) The extra material in support-structure quarantees quality. The chest looks just perfect and there is very little unfinished. The construction looks very big and sturdy. Reinforcement (quality is better than quantity): The reinforcement looks totally incomplete. The reinforcement is still quite weak. The structure looks much stronger because of the reinforcement. The reinforcement still lacks quality. The reinforcement looks fine but it could be improved. The reinforced chest looks quite sturdy now. It would be a pain to force through the reinforcements. Just a final touch and the reinforcement is fully complete. Locks (best materials - diamond, dukonium): (ok: titanium, zhentorium, iridium, good gems, oak) (Bad: tadmium, mowglite, tin) The lock looks totally incomplete. It slightly resembles a chest lock but much needs to be done. The basic structure is forming up quite nicely. The inner structure looks almost completed. The lock still lacks all the rolls. The lock looks somewhat ready. It looks like a primary lock but it could be so much more. (1 dial, 10 combo) The extra material in mechanism should pay off. The lock looks very complicated. It looks very strong, almost impossible to break. (1 dial, 15 combo) The mechanism is now stronger than before. The quality of lock is very high but dials could be more sturdy. The lock looks extremely strong and supreme quality. The lock looks incredible strong and divine quality. Traps: The trap is forming up. The outer structure looks strong enough. The mechanish looks somewhat trimmed. The structure is now sturdy but small in size. The triggering device looks sophisticated. It looks like a basic trap but it could be so much more. It is a clever and nasty looking trap. The trap is complex and more protected against disarming. It looks very small yet lethal machine. It is an awesome trap but it could be superb. It is a superb trap by your standards. Skill limits what material one can use for chest reinforcement: 70% or so: iron, aluminium, tin, ebony... 79%: silver Over 80%: mithril, durandium, steel... Pricing guide (locks add value): 1 slot: 18-30k (tiny wood box) 2 slot: 30-45k (small wood box) 3 slot: 50-80k (wood crate) 4 slot: 80-110k (large wood crate) 5 slot: 120-150k (classical wood chest) 6 slot: 160-190k (wood chest) 7 slot: 200-250k (small wood sailor chest) 8 slot: 250-325k (big wood sailor chest) 9 slot: 330-375k (Diamond Safe) 10 slot: 380-450k (Massive Diamond Safe) 11 slot: 450-525k (Large Diamond Vault) 12 slot: 550k+ (Gargantuan Diamond Vault)
+---------------------------=( Trophies of Hair )=----------------------------- + | alligator skin train/study negate offhand penalty: +5% | | bear skin train/study mangle: +10% | | bear tooth train/study bestial frenzy: +10% | | bird feathers train/study find weakness: +5% | | buffalo hide train/study impale: +5% | | bull horns train/study alertness: +7% | | chimera's tail train/study parry: +6% | | claw of the sabretooth train/study parry: +4% | | enormous fishbone train/study hunting: +10% | | hardened mud train/study stunned maneuvers: +10% | | head of feline train/study stunned maneuvers: +10% | | head of the sloth train/study camping: +5% | | hide of a giraffe train/study alertness: +5% | | hide of a zebra train/study alertness: +4% | | hide of the feline train/study discipline: +6% | | hyena's head train/study impale: +5% | | leopard hide train/study mangle: +10% | | mane of the lion train/study riposte: +10% | | monkey skull train/study stun: +6% | | moose horns train/study alertness: +6% | | raccoon fur train/study bestial frenzy: +10% | | reindeer horns train/study hunting: +10% | | rhinoceros horn train/study tumbling attack: +5% | | scales of a drake train/study find weakness: +5% | | scales of a seamonster train/study discipline: +7% | | shark tooth train/study discipline: +4% | | snake scales train/study shield bash: +10% | | stinger of scorpion train/study alertness: +8% | | tail of a seamonster train/study riposte: +10% | | tail of a skunk train/study negate offhand penalty: +3% | | tentacle of squid allows saddle on mount | | tiger hide train/study negate offhand penalty: +7% | | tooth of the sabretooth train/study mastery of mounted combat: +5% | | tortoise shell train/study bestial frenzy: +10% | | tusk of the elephant train/study combat riding: +5% | | unicorn horn train/study stun: +4% | | whale oil train/study riposte: +10% | | wings of a griffon train/study rampage: +5% | | wolf hide train/study discipline: +3% | +------------------------------------------------------------------------------ +
riftwalker entity size and power 1. tiny 2. titchy 3. miniscule 4. small 5. medium 6. large 7. huge 8. enormous 9. humongous 10. gargantuan 1. glowing 2. shimmering 3. gleaming 4. sizzling 5. sparkling 6. glittering 7. radiating 8. throbbing 9. pulsating 10. blazing titchy miniscule small medium large huge enormous humongous MAXED