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Developer Blogs > Tarken > Shops and Ship Manifests


Shops and Ship Manifests - Wed 25 Apr 2012
For the last several weeks, I've been working on the beginnings of one of the ways for members of the merchant marines to gain reputation. I'm adding a new type of 'selling' command in order to allow players to sell of everything from their cargo holds of their ship at once. Players will be able to specify specific cargo holds and will have to approve a list of given items before they are sold, hopefully eliminating the majority of people who sell all their prized possessions "accidentally." In its earliest stages, this will just be for the sake of selling. In the future, after I analyze its use, I'll be implementing it in a way for players to gain mnavy reputation, based on how many different places they sell at, how much they sell, or something along those lines.

As a result of these workings, I've had to tear apart the global shop code in order to make things work. Things like this are mostly a work of many wizards over many years and are coded differently across time, and oftentimes, quite inefficiently. So, I've been working to optimize shop code while I'm in here tearing things up. As a result, operating shops should be faster and easier to provide support in the future.

Additionally, now that grappling has been fixed and boarders are nearing 100% completion and stability, I've been preparing Islas de Tormentas for their final walkthrough...
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