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Thief guild | Guilds & Backgrounds

The Thieves Guild
Command: thief
Creators: Zin
Max Level: 13

Level 1

Requirements: Background must be Civilized.
Available: Receive the thief brooch.
May train Attack to 10.
May train Cast generic to 9.
May train Consider to 5.
May train Short blades to 10.
May train Kick to 10.
May train Hiding to 5.
May train Pick pockets to 20.
Level 2

Requirements: Has trained Attack to 5.
Has trained Consider to 2.
Has trained Short blades to 5.
Has trained Kick to 5.
Has trained Hiding to 2.
Has trained Pick pockets to 16.
Available: May train Attack to 13.
May train Cast generic to 15.
May train Cast harm to 13.
May train Consider to 11.
May train Enhanced peer to 10.
May train Short blades to 20.
May train Swim to 11.
May train Track to 3.
May train Kick to 14.
May train Hiding to 17.
May train Pick locks to 10.
May train Conceal skilluse to 20.
May train Pick pockets to 28.
Level 3

Requirements: Has trained Attack to 6.
Has trained Cast generic to 1.
Has trained Consider to 5.
Has trained Enhanced peer to 6.
Has trained Short blades to 10.
Has trained Kick to 7.
Has trained Hiding to 6.
Has trained Pick locks to 2.
Has trained Conceal skilluse to 1.
Has trained Pick pockets to 22.
Available: May train Attack to 17.
May train Cast generic to 21.
May train Cast harm to 21.
May train Cast special to 14.
May train Consider to 18.
May train Enhanced peer to 22.
May train Short blades to 30.
May train Swim to 19.
May train Track to 9.
May train Kick to 18.
May train Controlled panic to 10.
May train Hiding to 30.
May train Pick locks to 24.
May train Conceal skilluse to 27.
May train Pick pockets to 37.
May train Plant lore to 10.

May study Darkness to 19.
Level 4

Requirements: Has trained Attack to 8.
Has trained Cast generic to 2.
Has trained Consider to 9.
Has trained Enhanced peer to 13.
Has trained Short blades to 15.
Has trained Kick to 9.
Has trained Hiding to 12.
Has trained Pick locks to 4.
Has trained Conceal skilluse to 2.
Has trained Pick pockets to 29.
Has trained Plant lore to 5.
Available: May train Attack to 21.
May train Cast generic to 27.
May train Cast harm to 30.
May train Cast special to 24.
May train Cast transformation to 10.
May train Cast information to 18.
May train Cast teleportation to 19.
May train Consider to 25.
May train Dodge to 10.
May train Enhanced peer to 34.
May train Hiking to 2.
May train Short blades to 40.
May train Swim to 27.
May train Track to 16.
May train Kick to 22.
May train Controlled panic to 24.
May train Hiding to 43.
May train Sneak to 10.
May train Pick locks to 38.
May train Conceal skilluse to 34.
May train Herb mixing to 20.
May train Pick pockets to 46.
May train Plant lore to 12.

May study Darkness to 25.
May study Infravision to 15.
May study Identify to 10.
Level 5

Requirements: Has trained Attack to 10.
Has trained Cast generic to 2.
Has trained Consider to 12.
Has trained Dodge to 1.
Has trained Enhanced peer to 20.
Has trained Short blades to 20.
Has trained Kick to 11.
Has trained Hiding to 17.
Has trained Sneak to 1.
Has trained Pick locks to 7.
Has trained Conceal skilluse to 2.
Has trained Herb mixing to 2.
Has trained Pick pockets to 36.
Has trained Plant lore to 6.
Available: May train Attack to 25.
May train Cast generic to 33.
May train Cast harm to 39.
May train Cast transformation to 17.
May train Cast information to 29.
May train Cast teleportation to 30.
May train Consider to 32.
May train Defence sense to 10.
May train Dodge to 23.
May train Enhanced peer to 46.
May train Hiking to 11.
May train Short blades to 50.
May train Swim to 36.
May train Throw weight to 6.
May train Track to 22.
May train Kick to 27.
May train Stab to 20.
May train Controlled panic to 39.
May train Hiding to 56.
May train Sneak to 27.
May train Outdoors disguise to 20.
May train Pick locks to 52.
May train Conceal skilluse to 41.
May train Herb mixing to 22.
May train Herbal floating disc to 15.
May train Pick pockets to 55.
May train Plant lore to 15.

May study Darkness to 31.
May study Identify to 16.
Level 6

Requirements: Has trained Attack to 12.
Has trained Cast generic to 3.
Has trained Consider to 16.
Has trained Dodge to 2.
Has trained Enhanced peer to 27.
Has trained Hiking to 1.
Has trained Short blades to 25.
Has trained Kick to 13.
Has trained Stab to 12.
Has trained Hiding to 22.
Has trained Sneak to 2.
Has trained Outdoors disguise to 2.
Has trained Pick locks to 10.
Has trained Herb mixing to 2.
Has trained Pick pockets to 44.
Has trained Plant lore to 7.
Available: May train Attack to 28.
May train Cast generic to 39.
May train Cast harm to 48.
May train Cast transformation to 24.
May train Cast information to 41.
May train Cast teleportation to 42.
May train Consider to 39.
May train Defence sense to 27.
May train Dodge to 37.
May train Enhanced peer to 59.
May train Hiking to 21.
May train Short blades to 60.
May train Stun to 9.
May train Swim to 44.
May train Throw weight to 13.
May train Track to 29.
May train Kick to 31.
May train Stab to 55.
May train Controlled panic to 54.
May train Hiding to 69.
May train Sneak to 44.
May train Outdoors disguise to 28.
May train Indoors disguise to 20.
May train Pick locks to 66.
May train Herb mixing to 25.
May train Smoke bomb to 11.
May train Herbal floating disc to 17.
May train Pick pockets to 64.
May train Plant lore to 18.

May study Darkness to 37.
May study Identify to 22.
Level 7

Requirements: Has trained Attack to 14.
Has trained Cast generic to 3.
Has trained Consider to 19.
Has trained Defence sense to 2.
Has trained Dodge to 3.
Has trained Short blades to 30.
Has trained Kick to 15.
Has trained Stab to 33.
Has trained Sneak to 4.
Has trained Outdoors disguise to 3.
Has trained Indoors disguise to 1.
Has trained Herb mixing to 2.
Has trained Pick pockets to 51.
Has trained Plant lore to 9.
Available: May train Attack to 32.
May train Cast generic to 45.
May train Cast harm to 57.
May train Cast transformation to 31.
May train Cast teleportation to 54.
May train Consider to 45.
May train Defence sense to 44.
May train Dodge to 51.
May train Short blades to 70.
May train Stun to 29.
May train Swim to 53.
May train Switch weapon to 13.
May train Throw weight to 20.
May train Track to 35.
May train Kick to 35.
May train Stab to 91.
May train Controlled panic to 69.
May train Sleight to 10.
May train Sneak to 62.
May train Outdoors disguise to 36.
May train Indoors disguise to 34.
May train Herb mixing to 28.
May train Smoke bomb to 29.
May train Herbal floating disc to 19.
May train Pick pockets to 73.
May train Plant lore to 21.

May study Darkness to 43.
May study Quicksilver to 11.
May study Identify to 28.
Level 8

Requirements: Has trained Attack to 16.
Has trained Cast generic to 4.
Has trained Consider to 22.
Has trained Defence sense to 3.
Has trained Short blades to 35.
Has trained Stun to 2.
Has trained Kick to 17.
Has trained Sleight to 1.
Has trained Outdoors disguise to 4.
Has trained Indoors disguise to 1.
Has trained Herb mixing to 2.
Has trained Pick pockets to 58.
Has trained Plant lore to 10.
Available: May train Attack to 36.
May train Cast generic to 51.
May train Cast transformation to 39.
May train Consider to 52.
May train Defence sense to 62.
May train Short blades to 81.
May train Stun to 50.
May train Stunned maneuvers to 5.
May train Swim to 61.
May train Switch weapon to 41.
May train Track to 42.
May train Tumbling attack to 8.
May train Kick to 39.
May train Controlled panic to 84.
May train Sleight to 58.
May train Outdoors disguise to 45.
May train Indoors disguise to 48.
May train Herb mixing to 31.
May train Smoke bomb to 48.
May train Herbal smoke resistance to 19.
May train Herbal floating disc to 22.
May train Pick pockets to 82.
May train Plant lore to 24.

May study Darkness to 49.
May study Inform to 15.
May study Quicksilver to 17.
May study Identify to 34.
Level 9

Requirements: Has trained Attack to 18.
Has trained Cast generic to 5.
Has trained Consider to 26.
Has trained Kick to 19.
Has trained Outdoors disguise to 5.
Has trained Indoors disguise to 2.
Has trained Herb mixing to 3.
Has trained Pick pockets to 65.
Has trained Plant lore to 12.
Available: May train Attack to 40.
May train Cast generic to 58.
May train Cast transformation to 46.
May train Consider to 59.
May train Swim to 70.
May train Track to 49.
May train Kick to 44.
May train Controlled panic to 99.
May train Possessions to 9.
May train Outdoors disguise to 53.
May train Indoors disguise to 62.
May train Herb mixing to 33.
May train Herbal smoke resistance to 22.
May train Herbal floating disc to 24.
May train Pick pockets to 91.
May train Plant lore to 27.

May study Darkness to 55.
May study Haste to 16.
May study Quicksilver to 23.
May study Identify to 40.
Level 10

Requirements: Has trained Attack to 20.
Has trained Consider to 29.
Has trained Kick to 22.
Has trained Outdoors disguise to 6.
Has trained Herb mixing to 3.
Has trained Pick pockets to 72.
Has trained Plant lore to 13.
Available: May train Attack to 44.
May train Cast transformation to 54.
May train Consider to 66.
May train Kick to 48.
May train Possessions to 15.
May train Outdoors disguise to 62.
May train Glance to 20.
May train Herb mixing to 36.
May train Herbal smoke resistance to 25.
May train Herbal floating disc to 27.
May train Pick pockets to 100.
May train Plant lore to 30.

May study Haste to 41.
May study Quicksilver to 29.
May study Identify to 46.
Level 11

Requirements: Has trained Attack to 22.
Has trained Consider to 33.
Has trained Kick to 24.
Has trained Possessions to 1.
Has trained Glance to 2.
Has trained Herb mixing to 3.
Available: May train Attack to 47.
May train Consider to 73.
May train Kick to 52.
May train Possessions to 22.
May train Glance to 24.
May train Herb mixing to 39.
May train Herbal smoke resistance to 28.
May train Herbal floating disc to 29.
May train Trap creation to 10.
May train Detect trap to 10.

May study All-seeing eye to 20.
May study Emergency exit to 20.
May study Quicksilver to 35.
Level 12

Requirements: Has trained Attack to 23.
Has trained Consider to 36.
Has trained Kick to 26.
Has trained Possessions to 2.
Has trained Glance to 2.
Has trained Herb mixing to 3.
Available: May train Attack to 51.
May train Consider to 80.
May train Enhance criticals to 1.
May train Kick to 56.
May train Slip to 5.
May train Possessions to 28.
May train Glance to 28.
May train Herb mixing to 42.
May train Herbal smoke resistance to 31.
May train Herbal floating disc to 32.
May train Disarm trap to 13.

May study All-seeing eye to 22.
May study Emergency exit to 25.
May study Quicksilver to 41.
Level 13

Requirements: Has trained Attack to 25.
Has trained Kick to 28.
Has trained Possessions to 2.
Has trained Glance to 2.
Has trained Herb mixing to 4.
Available: May train Attack to 55.
May train Kick to 61.
May train Possessions to 35.
May train Glance to 32.
May train Herb mixing to 45.
May train Herbal smoke resistance to 35.

May study All-seeing eye to 25.
May study Emergency exit to 31.
May study Quicksilver to 48.
May study Field of light to 20.