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BatMUD maps

The new Realms.

 

The Continent of Laenor

Laenor is a temperate landmass with a fairly hospitable population. The terrain of Laenor is a mixture of woods, plains and hills with a few smallish mountain ranges. There are some small swampy areas in the northeastern part of the realm, but for most purposes the terrain of Laenor is very friendly and easily accessible, with the exception of the dense forest in the north. The name Laenor is a tribute to the Goddess Laesa.

Laenor is roughly divided into three nations. The northern part of Laenor is governed by elves under the rule of Lady Rehnais. The southern part is administered mainly by humans, under the leadership of King Julius Agathon. In the center is a land that for centuries has been claimed by the Bronzebrim dwarves, but during the past decades the dwarven clan has retracted ever further into their underground kingdom, leaving the countryside rich with marauding groups of... (read more)

 

Laenor
An artistic sketch of Laenor

The Continent of Rothikgen

Rothikgen
An explorer's map of Rothikgen

 


Rothikgen is a semi-continent, a mixture of highlands with flowing river and sea areas conjured together within an enshrouding area of tundra. Its inhabitants include humans (and the Keep of Shadows), horse riding clans and the larger races such as giants.

 

The Continent of Desolathya

A temperate, highlands-dominated continent.

Aeons ago, the continent nowadays known as Desolathya was called Ir'idie by its inhabitants. Ir'idie was home to one of the earliest kingdoms of men. Men were not the first inhabitants of the continent, however: ancient races of leech-men, goblins and some unnamed, unknownbeast-men dwelled there. Men came across the sea, from a place long lost in the tides of time. It took centuries before the scattered tribes of men were united under one rule - or three rules to be more precise; there were Three Kingdoms of men at Ir'idie, governed by High Kings, who were allies with one another - much through family ties, but equally forced by outside threats caused by the other races of... (read more)

 

Desolathya
A view of Desolathya

The Continent of Furnachia
Furnachia
An artist's impression

 


Not much is known about the continent that most people call Furnachia, even though the indigenous peoples of the region have many names for the land. The large island is feral and wild, perilous to travellers. Unknown creatures walk on its scarred and shattered surface, and savage tribes lust for blood. The land itself is restless; there are huge openings on the ground that spit molten rock high in the air, and black clouds of soot and sulphur emerge from the earth's belly. The lands around these spots are covered in ash and shards of obsidian glass for miles.

At other places, mighty volcanoes tower above the clouds, painting them blood red during the black nights. Earthquakes and volcanic eruptions shake the ground regularly, and rivers of lava flow to the sea... (read more)

 

The Continent of Lucentium

Lucentium consists not only of the main island, but also the archipelago of Azury, a group of volcanic isles.

The continent of Lucentium lies in the warm embrace of the Southern Border Seas, far away from the coldness of winter. The continent derives its name from its largest island, Lucentia. The vast island is covered in deep forests that turn into evergreen rain forests at the southern regions. In the north a great mountain range, Mountains of Las, splits the island, leaving a narrow strip of land on its northern side. That is where most of the island's civilized population resides, sheltered from the outside world. From the Mountains of Las, dozens of rivers gain momentum as they run towards the south and merge to form the great River of Laesa. The few adventurers that have ever ventured along it say... (read more)

 

Lucentium
A draft map of Lucentium