The bane of every archer is hand-to-hand combat. Bows and crossbows make lousy clubs, and firing an arrow or bolt point-blank is damn near impossible. Worse, at such close range, his enemies can pound or cleave him to death before he can get away. This skill helps with both issues at once. While it can't help with most melee attacks, it can help with the use of skills in combat, both offensively and defensively. Using quick reflexes and cautious timing, you can use your skills as if you were one party row further back -- allowing you to fire a crossbow in hand-to-hand combat, for example. It also works defensively, letting you avoid close-range attack skills by jumping back just before the skill goes off. Using this skill turns it on or off. Default is 'off'. Or, you can 'use hop back at enable' vs. 'use hop back at disable'