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Skill: Mad science

Skill duration:
10
Type of skill:
Neutral skill
Party rows:
Affecting stats:
All
It uses 25 endurance points.

The scientists who make the greatest strides forward in progress are often the ones who tried thinking the most freely...not always a safe move when dangerous chemicals are involved. With this skill, a particularly risky alchemist can try to brew up a random potion -- even one they have not yet discovered. This process requires a great number of ingredients, namely five different metals, five different organs, and five different plants. Syntax: use mad science at <flask> The skill will take care of the rest.

Mad science is available in the following guild:
Lunar_defender