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Spell: Drying wind

Casting time:
5 rounds
Cast type:
Control
Spell Point Cost:
60
Affecting stats:
wis
Spell Vocals: 'hooooooooooowwwwwwwwwwwlllllllllllllll'

One of the greatest stories ever told, is how a man with the aid of his god, managed to rescue his people from an evil army by parting an entire sea, so they could cross over on dry land to safety. If one looks deeper into the tales, it is found that this man was one of the first druids. He had gained from his god, the ability to control the element of wind. With the wind at his command he was able to cause it to push the waves asunder, and dry a path for his people. That very spell has passed down through the ages, and is still capable of drying large amounts of water from a given area.

Drying wind is available in the following guild:
Druids