Help: Caravans
Shazam Ebel's caravan contracts.
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Shazam Ebel is a leprechaun merchant who resides in the
Moose Head Inn. He can be found in the 'Village of Shrea'
area, which is also known as 'Hobbit Farmhouse'.
(If you are using batclient, you can search for it
on your realm map! Type 'shrea' in the search box.)
If you're on a different Continent, such as Laenor.
You'll need to take a ferry to get to Lucentium first.
Once you're there, you can find him in one of the
back-rooms of the inn. Just 'talk to shazam'.
The conversation will follow from here and he'll give
you a list of contracts. Each contract concerns hiring
a big tough hero to go protect the merchandise of the
caravans at it trundles its way through the roads and
forests of the realms.
Wagons tend to be bigger targets, as they carry more
stuff! so to start out with, you probably want to
try escort some caravans instead. (Look at the
description of the contract to see which type it is)
After you accept a contract he will give you a journal
if you don't already have one which will hold some
details for you to remember. You can use the journal
like a book, but there are some special commands that
can be used with it to get immeadiately relevant info.
(look at the journal to learn more).
The contract details in your journal will give you
the rendevous point where you will meet the coachman.
The coachman is always inside the caravan. So when
you arrive at the start point he'll drive out to you.
Look at the caravan to see how boarding/embarking etc
works. You can also bring other people along in a party
but remember to have them also board the caravan or
they'll just jog alongside, exhausting themselves.
Once you embark, the coachman will set off for
the city where he must deliver the cargo. The realms
can be dangerous places, however, and you will
undoubtedly encounter some bandits! Since you are not
known to them, they think that it should be an easy
job to raid the caravan, but as your reputation grows
only the stronger ones who think they have a chance
will decide to attack.
The task of the bandits is to eliminate the mobility
of the caravan, forcing it into submission. They will
attack the horses and gradually begin to wear down
their hit points. Your job is to dispatch the bandits
as quick as possible, and perhaps if you think the
horses are too hurt after the battle, you can heal them
presuming you have such capabilities.
You must then embark again, and hope you don't meet
with any further encounters.
If you succeed, the association of road merchants will
award you meeting with your percieved status with them.
You will also get a token. When you've collected a number
of tokens you can talk to Shazam Ebel again and ask
him about 'goods' to get a list of items the association
has provided as compensation to trustworthy adventurers.
Good luck and have fun!
++Ens
See also:
help ferry
help continents
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