Help: Player quests
PLAYER QUESTS
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Introduction
Player quests are the immortals' gift to the clever and creative
player who wishes to challenge his or her other mortal friends and
enemies. No longer will it be only the wizards in their ivory towers
overlooking the sunbathed clouds pouring rain down on the enduring
mortals, who can attempt this awesome feet. No longer will other
mortals suffer only at the hands of evil wizards and demonized arches.
No longer will wizards be the few to hear the cries of helpless
questors.
In particular, only the elite that are worthy and have enough
experience in this game will be allowed to craft a player quest. Once
approved, these few must then purchase their quests to become quest
masters. Upon assuming the mantle of quest master, the new master will
acquire the item that symbolizes the fortitude and greatness
attainable only by repeated success. The master will then assume the
burden of crafting a quest that is challenging but possible.
Some proven quest masters may be chosen to ascend to the level of
approver. Approvers will have the additional responsibility of
determining the worthiness of would-be masters.
Attempting Player Quests
Any player can participate in a player quest. To do so, a player quest
scroll must be obtained from Cyrus Stonefist, in the quest room. The
player must then attempt the quest using the scroll. Even for player
quests that can be completed in party, each member must attempt the
quest. Upon obtaining a scroll from Cyrus, 'scroll help' is a good
place to start.
Creating A Player Quest
Player quests can only be created by players that have achieved the
necessary levels of experience within the game. These criteria include
player age and total number of completed quests. Only Cyrus will
determine when a player is ready enough to undertake this challenge.
When Cyrus has determined that a player is ready, the player must be
approved by a player approver (or wizard, if none are available -- the
note on the wall in the quest room will show who the approvers are and
whether or not they are online). Once approved, the player may use the
'pquest' command in the quest room and must then purchase the quest to
become a quest master. The quest must be purchased with gold in player
inventory, it will not be taken from the bank. Once a quest has been
purchased, its name CAN NOT be changed, so it should be chosen wisely.
If the name is offensive, the quest may be removed and the quest
master could be banned from creating or participating in player quests
in the future.
Frequently Asked Questions
Q: When a quest master tries to purchase a quest, its actions or
features, will I be asked if I really want to spend that amount of
money on it?
A: No. The price for a quest, its actions or features is given either
in the command help ('pquest help create' or 'pquest help action') or
by an additional command ('pquest feature list'). The price may be
expensive, so be careful what you ask for.
Q: I'm attempting a player quest, and I can't figure out what to do
next. Who do I talk to for help?
A: The creator of the quest, if you know who it is, or other players
who have completed the quest. If the quest is not hidden, it can be
displayed using the command 'info ' in the quest room.
Q: I know what to do to complete the next action for this player
quest, but it doesn't work, what should I do?
A: Again, talk to the creator of the quest. It is the responsibility
of the quest master to create a quest that is doable and to test it.
It is NOT the responsibility of the wizards to make sure that this is
the case.
Q: I'm creating a quest, and I can't get a particular action to work
in the area that I'm in. What should I do?
A: Player quest actions are designed to be robust, but they will not
work in all areas, for all circumstances. Wizards will not be asked to
change their areas to accomodate player quest actions. Ultimately, the
responsibility still falls on the back of the quest master to
implement and test his or her quest to make sure that the actions DO
work.
Q: Can I ask a wizard approver for help about player quests or a
particular player quest?
A: As a last resort. If the question concerns a particular player
quest, and what to do next don't bother.
Q: I lost my quest master item some how, how do I get it back?
A: Go to the quest room, it should return.
Q: I am a quest master, but I rebirthed and changed my name. I lost my
item and now I don't have access to my player quest, what should I do?
A: Speak with a wizard approver. A wizard approver can convert your
quest and restore your item.
Additional Help
Ask Cyrus Stonefist about additional topics.
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