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Developer Blogs > Page 2

Managing Big Projects - Wed 04 Jul 2012
Hello readers!

I've been away for a while from the devblog since I was sick for a week and the European Football Championships have been taking my time more than BatMUD has. Spain won and now I'm back to business. I don't have a very good topic now, but let's see how this goes and hopefully it wi
Darol Darol
Daemon
The kings, the demons and the toads - Sat 02 Jun 2012
This week I've been coding some evil priest related things when I've had the opportunity to find time for that. At the moment I'm working with a concept of underground swamp where you can appoint toads to rule it. These toads can have different kind of characteristics which makes them somewhat diffe
Darol Darol
Daemon
Version Control - Mon 21 May 2012
This time I'll do this a little bit differently. I asked on Bat-channel from players what they would like me to write about. Actually I didn't get that many ideas, but Lotheac suggested I'll write about version control so here it goes!

I was a bit hesitant to choose this topic, because we don't e
Darol Darol
Daemon
Recycling - Thu 03 May 2012
BatMUD has been up from 1990 which makes it one of the oldest muds that are active still today. During this 20...21..crap, what year is it now? During this 20-25 years we have had more than 400 developers contributing to this game. This has yielded many areas, guilds, quests, monsters, items and lot
Darol Darol
Archwizard
Brain Damage - Wed 25 Apr 2012
In a vain attempt to alleviate some whines, I have decided to add an additional quest to allow a Riftwalker to see more detailed information about his entity. An attempt at helping the rep grinders to understand that their efforts have been worth it, but will it work? Only time will tell... ETA in t
Moss Moss
Wizard