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Developer Blogs > Page 2

The Player Character in 3D - Thu 07 Nov 2013
Instead of getting right into business, this time I'm doing something different... that I always do. I digress and ramble about things that seem to have little relevance to the topic at hand. But humor me this time. Instead of continuing reading the next chapter, take a 45 second break to thi
Darol Darol
Daemon
New Community Contraptions - Fri 03 May 2013
Hello.

It's been a while since my last devblog and that is partly because there has been a lot of things to do. I'll try to break the radio silence by telling about this project I've been working on for the last months: Houses.

What, really? "But we have houses in our player cities", you mig
Darol Darol
Daemon
Balls Up - Wed 19 Dec 2012
So I'm wondering where I went wrong? Well, actually, not where, but why... I know how it happened but damn, so dumb a mistake shouldn't happen if you check and double check. But after a while you start becoming complacent, and assuming things will work without actually checking them. Alas, this is w
Moss Moss
Wizard
Lead Sails and a Paper Anchor - Tue 18 Dec 2012
It has been nearly 8 months since I've last updated people as to what I've been working on around here. In the last few months, my studies at the university have managed to gain the most of my attention and thwart my attempts to get anything productive done here at BatMUD with the exception of a few
Tarken Tarken
Magus
About New Players - Fri 12 Oct 2012
I think it's time to speak about something different than priests this time. The priest project is temporarily delayed, because I'm putting some more effort together with Heidel into something else for now. Heidel has done a lot already, while my biggest contribution is probably writing this devblog
Darol Darol
Daemon