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Developer Blogs > Darol

New Community Contraptions - Fri 03 May 2013
Hello.

It's been a while since my last devblog and that is partly because there has been a lot of things to do. I'll try to break the radio silence by telling about this project I've been working on for the last months: Houses.

What, really? "But we have houses in our player cities", you mig
Darol Darol
Daemon
About New Players - Fri 12 Oct 2012
I think it's time to speak about something different than priests this time. The priest project is temporarily delayed, because I'm putting some more effort together with Heidel into something else for now. Heidel has done a lot already, while my biggest contribution is probably writing this devblog
Darol Darol
Daemon
Table of Contents - Fri 24 Aug 2012
Hello Ladies, Gentlemen and Phantoms.

I know that I'm probably going to hear someone giving me feedback about my weak pun in the title, so I'll try to confuse you with another. If I was to become an aspiring pirate and I would stack two zeroes in a pile, would I already have two pieces of eight?
Darol Darol
Daemon
Managing Big Projects - Wed 04 Jul 2012
Hello readers!

I've been away for a while from the devblog since I was sick for a week and the European Football Championships have been taking my time more than BatMUD has. Spain won and now I'm back to business. I don't have a very good topic now, but let's see how this goes and hopefully it wi
Darol Darol
Daemon
The kings, the demons and the toads - Sat 02 Jun 2012
This week I've been coding some evil priest related things when I've had the opportunity to find time for that. At the moment I'm working with a concept of underground swamp where you can appoint toads to rule it. These toads can have different kind of characteristics which makes them somewhat diffe
Darol Darol
Daemon