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BatMUD Forums > Bs > Re: Tarm see cha/scars spell - detailed

 
 
#1
09 Mar 2004 21:49
 
 
Here\'s what I thought up, so bear with me:
Spell name - evaluate spirit
Casting time - 2 rounds
Spell cost - 100sp
Acquired guild level: 15 (same level heal all is acquired)
Desription - Allows those who study the teaching of Tarmalen to examine the
purity of a spirit. One must be of the purest of heart, and constantly help
those in need to gain the favor to cast this spell.

Effects - See the targets Con score, and how many scars they have

Restrictions - Must be \"Angel in Disguise\" alignment and have
\"heal all points\" left. My suggestion for \"heal all
points\" is that for every heal all you cast, you get 1 point. Casting
evaluate spirit will require 1 point per a cast. Spell failure from low skill
should not remove a point or have any negative effects but lost sp. Fumbling
due to not being correct alignment or not having the required point should
lower your cha to 50, and add at least 3 scars.


On a somewhat related note, allow heal all points to purcase stat healing in
the case of fumbling rais/ress/nb as an alternative to reincing. As this is
an alternative to reincing, it should take 200+ points.

Feedback?
Stop being such little bitches about this. If you can't take it leave the
guild. Damn. Buncha fucking whiners.

 
 
 
Ramjett
311d, 18h, 36m, 36s old
Level:
47