Download Game! Currently 66 players and visitors. Last logged in:TayaSpickExvitzzIsundil

BatMUD Forums > Guilds > Re: Templars

 
 
#1
26 Jul 2002 11:38
 
 
Level: 92 Age: 1y, 128d, 11h, 8min and 17s
Nemi wrote:
Bleezuz wrote:
Aquam wrote:
would it be possible to add longblade skills and offensive skills to templar
guild,would be nice templar could use difrent wariable of weapons than jsut
maces.
Yea, templars should get long blades and possibly polearms too. Bit more
flavour for this extremly boring guild.
Imho templars are like warriorpriests and blades are forbidden to them. Truth
is that templars need some heavy tuning since they are pure comboguild atm.
What? Do D&D rules forbid batmud templars from using blades? :)