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BatMUD Forums > Guilds > Templars

 
 
#1
28 Jul 2002 00:42
 
 
Level: 50 Age: 86d, 2h, 32min and 5s

wouldnt be bad to add some protective/stat giving spells of some sort to
templars,they are like barbarians without any greatly damage making
skills,sure they can take caster guild as seconady and so on,but it could be
balanced bid by making the guild work without other guild comboes.