Hello yello,
few ideas for druids :
at the moment 23 lvl druid (Yes I'm using myself as a reference point) is more
or less useless since only decent spells I get are :
create mud, drying wind/rain, gem fire and star light, and the latter 2 have
been tuned more or less shitty.
Yes, I do get flex shield of 45% which does the trick sometimes, but the
spells which are completely unusable at this point are : hoar frost, wither
flesh, drain pool, tranfer mana, earthquake, earth power and reinc. I'm not
getting into detail into the tune level of those spells, but its quite
frustrating that you'll get all the cool stuff on last 5 levels leaving
tarmadruids on levels 46-75 quite shitty
I don't even want to compare to tarmanuns of the same level since I don't have
the facts backing me up except lots of shouting of channels mentioning magic
word 'arch guild' ,) But rumour has you'll get pfe, dispel evil and holy hand
maxed at lvl 19.
So, what I'm trying to say would be more dispersion in spelltraining and leave
mastery of runic sigla etc to the last final levels, personally this doesnt
bother me long as in few weeks I've compensated this shit with exp but for the
future of tarmadruids some tune might be in place!
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