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BatMUD Forums > Ideas-wanted > minmax_religious

 
 
#1
13 Apr 2004 16:53
 
 
- add an evilrelig healingguild(drains lifeforce and spreads it around for
instance)
- remove flip, tempt, baptize
- add more alignmentaffects to skills/spells/actions
- make goodaligned people suffer if they party with evil
- make nunorgasms more severe and healing vs opposite alignment work only
according to alignment ( maxgood healing maxevil = 0% effectivity, mingood
healing minevil = 100% effectivity)


this would effectively make it so that:
- good and evil can't party together for the bestest minmax party
- chosing alignment would actually affect things
- alignrestricted items would actually really be that
- could have more player vs player interaction, maybe not direct as in
guildwars ( read pkill fest) but like for instance goodaligned slaying evil
gods, evilreligs burning down tarmalenguilds etc ( ranging from maybe 20%
spell/skill/etc effectivity bonus vs penalty etc)


( and now, before you post about goodreligs only having nuns as blasters and
evilrelig having no prots besides pfg, please try to remember that nomad,
civilized and magical background aren't alignmentrestricted, so you can have
good/evil conjumages for instance)




 
Rating:
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Votes:
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Glaurung
12d, 20h, 9m, 30s old
Level:
25