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BatMUD Forums > Ideas-wanted > Re: scrolls

 
 
#1
03 Nov 2004 17:52
 
 
Give more spice to scrolls. Yes, scrolls! Make merchants be able to scribe
them (they'd need to make and refine a quantity of paper first) using another
player's spell selection. And maybe only that player could use them, for
balance. Could also be nice if you'd tweak the code a bit to allow scrolls be
read at a target. Scribing scrolls could also be made a relatively expensive
process, and perhaps it could require also a quantity of carried exp from the
person the scroll is scribed for. As of now, some scrolls are totally useless
and sold straight to shop, and those scroll cabinets could see some more use
as well. And while you're at it, some friendly wiz could look into the scroll
cabinet bugs. Maybe this makes sense, maybe not, but just my 2 cents.

 
 
 
Saldas
1y, 55d, 7h, 33m, 59s old
Level:
51
 
 
#2
03 Nov 2004 17:52
 
 
Quote:
Give more spice to scrolls. Yes, scrolls! Make merchants be able to scribe
them (they\'d need to make and refine a quantity of paper first) using another
player\'s spell selection. And maybe only that player could use them, for
balance. Could also be nice if you\'d tweak the code a bit to allow scrolls be
read at a target. Scribing scrolls could also be made a relatively expensive
process, and perhaps it could require also a quantity of carried exp from the
person the scroll is scribed for. As of now, some scrolls are totally useless
and sold straight to shop, and those scroll cabinets could see some more use
as well. And while you\'re at it, some friendly wiz could look into the scroll
cabinet bugs. Maybe this makes sense, maybe not, but just my 2 cents.
Maybe that could be the thing to add to shamans, ability to read scrolls to affect others. and maybe some skill to turn corpses into ones(occasionally). and and and a pouch which saves some scrolls inside, could be according to guildlevel or same kinda thing like runemages shelves

 
Rating:
-3
Votes:
3
 
 
Reima
63d, 15h, 25m, 6s old
Level:
58