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BatMUD Forums > Ideas-wanted > Re: templars

 
 
#1
11 Jun 2003 15:34
 
 
as thiamin asked about ideas conserning templars, so given. I cant possible
describe how deep templars guild is currently, but when compoed to tarmas/nuns
they are someway decent guild. So why not raise some skill maxed they allready
have or make some skills to more damage/work if not member of tarma or nun.Or
limit those skills to vanish/work at all if taking some amount of other guilds
levels... just an idea.. and second, give templars change to join navs their
guild position due it takes years to get in guild with templars low hiking%
just saying something -dav-

 
 
 
Davian
206d, 14h, 6m, 41s old
Level:
52
 
 
#2
11 Jun 2003 15:34
 
 
Davian wrote:
as thiamin asked about ideas conserning templars, so given. I cant possible
describe how deep templars guild is currently, but when compoed to tarmas/nuns
they are someway decent guild. So why not raise some skill maxed they allready
have or make some skills to more damage/work if not member of tarma or nun.Or
limit those skills to vanish/work at all if taking some amount of other guilds
levels... just an idea.. and second, give templars change to join navs their
guild position due it takes years to get in guild with templars low hiking%
just saying something -dav-
I've been working on templars for the last couple of months, and I don't
have much left to do until the new templars are done. I've introduced alot
of new stuff into the guild that should make the guild both more fun
and rewarding. The coding has also taken alot longer then I had expected
because I've been quite busy irl. Things seem to be clearing up now though
and hopefully the completion of the guild is not far away, but I can't
make any promises either because I don't know how busy I will be with rl
stuff in the near future (yea, I do put rl first, silly me).

Anyways, right now I'm just focused on actually getting the guild into
the game so once that's done I will be glad to listen to ideas how
the guild could be even further improved. So just sit back and relax
and hopefully you'll have a new templar guild in the near future.

//Grimsh.

 
 
 
Grimsh
W i z a r d
2y, 6d, 20h, 20m, 32s old
Level:
84 [Wizard]