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BatMUD Forums > Updates > Changes to spell code

 
 
#1
14 Aug 2008 23:22
 
 
Some biggish changes to the internal workings of spells and such have been
introduced. The changes should be, for now, completely invisible to the
players, but should you notice something funky with spells and/or skills after
boot, drop me or Qazar a tell.

Rgds, your friendly neighbourhood Archwizard (see, got it right the second
time!)

 
 
 
Ulath
A r c h w i z a r d
30y, 225d, 10h, 35m, 29s old
Level:
200 [Wizard]