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BatMUD Forums > Ideas-wanted > wildcard handling

 
 
#1
31 Dec 2009 16:54
 
 
With the introduction of archers, and ammo with specific labels for handling,
it would be nice to be able to use wildcard handling. Like I have arrows
labelled similarly for all of the following, for various damtypes.

ebony arrow with feathers fletching and weenite head labeled as PHY_Hair

get all *_hair

would be roxxors

--Hair

 
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Hair
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