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BatMUD Forums > Updates > New area: Trader's house

 
 
#1
08 Jan 2008 20:31
 
 
It's common knowledge that merchants can make profit by collecting goods from
hunters, and then selling it for a higher price. Recently plundering a
barbarian tribe has made it a bit risky business. Problems have led to a
situation where merchants were forced to built fort-like settlements to
protect their trading items.

A new pretty small area is located somewhere in the tundra far north.

Yes, this area is related to a large and if I could say chaotic project that
someone will finish later this year.

Have fun (send your bugs and ideas to me),
-mandrake

 
Rating:
2
Votes:
2
 
 
Mandrake
W i z a r d
1y, 257d, 19h, 1m, 1s old
Level:
50 [Wizard]