In what _should_ be a cosmetic change, the levels required to train some
skills has been changed from templar or liberator 25 to templar or liberator
max. This should have no effect on gameplay, since you would need one of those
two guilds maxxed just to enter the knight guild anyhow. Other requirements
(such as sabre 25) were not changed.
Again, this should only make the guild a little less confusing to plan out. It
should not affect how the guild actually works.
Shinarae "Knights are Temple University?" Lluminus