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BatMUD Forums > Ideas-wanted > Shamans (nomad guild)

 
 
#1
04 Jul 2005 11:45
 
 
Ok, basicly the idea is a nomad caster guild, most spells working not only on
sp\'s but on eps too. Maybe shamans could draw spell points from totems or
such items/places of power ? We all know most nomads dont have much sps and/or
sp regen so there could be some special ways to affect spell points.

Shamans could even make those powered items, with skills like \'Totem craft\'
or something.

Most likely shamans would not have much offensive spells (or none at all) but
instead some party-oriented buffering spells, and a wide collection of
non-combat spells (nature oriented spells), and some very basic healing spells
plus remove-type of spells (rem poison, curses etc).

Also one idea could be ritual-like spells where one or more shamans would cast
major buffing spells on party members etc ? These spells should have high
casting time but also great spell effects.

Also there could be shamanic skills/spells that affect players dreams, like
some spritual way of showing them visions (+stat bonuses or +resistance etc).
Nomad players using camping skills would get some effects from these shamanic
powers ? Also shamans could use some herbs and such drug-like indigrents to
power their spiritual abilites ?

Ok basicly this was just an overview of the whole thing but I hope You got the
idea!

 
Rating:
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Votes:
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Gillibo
191d, 4h, 32m, 5s old
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