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BatMUD Forums > Ideas-wanted > Miniguild idea: Explorers Club

 
 
#1
18 Apr 2007 15:36
 
 
This guild would be restricted to certain
amount of totals(no rebirthers), which makes
guild only suitable for newbies/midbies.

Guild would have skills/spells which help
dangerous activity of exploring. Water walk,
Invisibility, Enhanced peer, Teleport,
Consider, Hiking, Hunting, Mountaineering,
Fire Building, Plant lore, Track and
Wilderness survival.

These skills/spells could be trained to 50%
on 5 Explorers Club levels.

Additionally each week player which has
explored most, would get small trophy(gives
free ferries for example) for his/her deeds.
Trophys ownership is checked each week.

 
Rating:
20
Votes:
24
 
 
Capula
2y, 213d, 1h, 21m, 7s old
Level:
83