This guild would be restricted to certain
amount of totals(no rebirthers), which makes
guild only suitable for newbies/midbies.
Guild would have skills/spells which help
dangerous activity of exploring. Water walk,
Invisibility, Enhanced peer, Teleport,
Consider, Hiking, Hunting, Mountaineering,
Fire Building, Plant lore, Track and
Wilderness survival.
These skills/spells could be trained to 50%
on 5 Explorers Club levels.
Additionally each week player which has
explored most, would get small trophy(gives
free ferries for example) for his/her deeds.
Trophys ownership is checked each week.