Marvin wrote:
That all sounds really cool and all, from the standpoint that new guilds in
general are pretty cool. However this begs the question, why exactly do the
backgrounds need to be equal? Discounting extremely rare events such as align
mayhem, does it really matter if the backgrounds are balanced? This isn't a
RPG, a guild is a guild is a guild, and interguild competition doesn't really
exist. There is no real drawback to having more players in one guild than
another, just play whatever guild suits you and don't worry about everyone
else.
Now, granted that evil relig has a number of shiny new powerful guilds, while
for the most part good's guilds are somewhat old and stuffy. New guilds would
of course rock, but they take several weeks of effort to create. Here are a few
"easy" dumb ideas to spice up goodrelig:
- Remove the superfluous spider guild from evilrelig and re-flavor it as a
goodrelig guild. This wouldn't be as hard as it sounds, with a tithe-based
theme.
- Allow goodrelig to join squire/knight, except do not allow them to train
axes.
- Do something about civfig. I mean, come on...
Now, all of that what you said is fine, except for one thing - why disallow
goodreligs to train axes? As you said, this isn't an rpg..