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BatMUD Forums > Ideas-wanted > Alert! Leadership Anomalies!

 
 
#1
31 Jul 2009 10:13
 
 
Draconian 50%
Barbarian 40%
Knight 100%
Templar 40%
Ranger 60%
Crimson 100%
Cavalier 50%
Kharim 80%

Looking at that list things that demand attention:
- Crimson must be the only guild with 100%, so tune
Knights to 80% to be equal with Kharim.
- How can some loner treehuggers have 60%?? While
Cavs and Templars have only 50% and 40% respectively.
Bring rangers down to 40% or 0% and up Cavs and
Templars to at least 60%.

That is all, execute please :)

 
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Nosunrise
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