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BatMUD Forums > Bs > Re: Fmeta for tank races

 
 
#1
20 Oct 2010 14:29
 
 
Lammas wrote:
Why do we have fmeta on demon race it clearly breaks the rule shinarae had
about big races having fmeta (size 85).

There are several caster races with quite high size vampire 59, moomin 53 with
fmeta (and all the rest of the suffeli high exprate spellmax low spell/skill
costs). Shadow size 55 high skill/spell maxes etc. Hard to talk about giving
fmeta to few tank races breaking the race tunes.

Casters have quick lips, fmeta, qc for hastening spells. Tanks have, lemme
count fmeta?! WOOP WOOP. Unless you really want to count archers. Easier
solution would be to give tanks without those suffeli 2 round skills (reavers)
or archers with 3 or 4 round static rounds (and +qc skills) some type of way
of having quick chant for skills. Especially crimsons and guilds with those
1-6 round random skills could use such skill and/or that fmeta.

Tank races that could get fmeta (size vice) hobbit, dwarf, skeleton, human,
tinmen, cromagnon (almost).
I suppose you didn't know that the two races you pointed out were Double and
Triple rebirth races. So, it really doesn't break any rules, since rebirth
races should be better than your mortal (barso,giant,dwarf,lizardman,ect)
races. Batmud Fact of the Day: Time equals reward!
I find this to be a very amusing statement, since it was such a force-fed fact
that the re-birth races were NOT supposed to be better, since their
introduction to the game was to add =challange= to those that had it all,
already. I recall multiple posts about how they were never intended to be
just another min-max tool. So very amusing...

 
Rating:
10
Votes:
10
 
 
Rekcedien
1y, 48d, 17h, 22m, 6s old
Level:
90
 
 
#2
21 Oct 2010 09:47
 
 
Rekcedien wrote:
Lammas wrote:
Why do we have fmeta on demon race it clearly breaks the rule shinarae had
about big races having fmeta (size 85).

There are several caster races with quite high size vampire 59, moomin 53 with
fmeta (and all the rest of the suffeli high exprate spellmax low spell/skill
costs). Shadow size 55 high skill/spell maxes etc. Hard to talk about giving
fmeta to few tank races breaking the race tunes.

Casters have quick lips, fmeta, qc for hastening spells. Tanks have, lemme
count fmeta?! WOOP WOOP. Unless you really want to count archers. Easier
solution would be to give tanks without those suffeli 2 round skills (reavers)
or archers with 3 or 4 round static rounds (and +qc skills) some type of way
of having quick chant for skills. Especially crimsons and guilds with those
1-6 round random skills could use such skill and/or that fmeta.

Tank races that could get fmeta (size vice) hobbit, dwarf, skeleton, human,
tinmen, cromagnon (almost).
I suppose you didn't know that the two races you pointed out were Double and
Triple rebirth races. So, it really doesn't break any rules, since rebirth
races should be better than your mortal (barso,giant,dwarf,lizardman,ect)
races. Batmud Fact of the Day: Time equals reward!
I find this to be a very amusing statement, since it was such a force-fed fact
that the re-birth races were NOT supposed to be better, since their
introduction to the game was to add =challange= to those that had it all,
already. I recall multiple posts about how they were never intended to be
just another min-max tool. So very amusing...
I was wondering the same thing, anyone have any of the old newspostings about
rebirth races not supposed to be any "better" just "different" and "new"?

(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)

 
Rating:
-2
Votes:
6
 
 
Nazrix
2y, 83d, 13h, 45m, 33s old
Level:
90
 
 
#3
21 Oct 2010 13:32
 
 
Nazrix wrote:
Rekcedien wrote:
Lammas wrote:
Why do we have fmeta on demon race it clearly breaks the rule shinarae had
about big races having fmeta (size 85).

There are several caster races with quite high size vampire 59, moomin 53 with
fmeta (and all the rest of the suffeli high exprate spellmax low spell/skill
costs). Shadow size 55 high skill/spell maxes etc. Hard to talk about giving
fmeta to few tank races breaking the race tunes.

Casters have quick lips, fmeta, qc for hastening spells. Tanks have, lemme
count fmeta?! WOOP WOOP. Unless you really want to count archers. Easier
solution would be to give tanks without those suffeli 2 round skills (reavers)
or archers with 3 or 4 round static rounds (and +qc skills) some type of way
of having quick chant for skills. Especially crimsons and guilds with those
1-6 round random skills could use such skill and/or that fmeta.

Tank races that could get fmeta (size vice) hobbit, dwarf, skeleton, human,
tinmen, cromagnon (almost).
I suppose you didn't know that the two races you pointed out were Double and
Triple rebirth races. So, it really doesn't break any rules, since rebirth
races should be better than your mortal (barso,giant,dwarf,lizardman,ect)
races. Batmud Fact of the Day: Time equals reward!
I find this to be a very amusing statement, since it was such a force-fed fact
that the re-birth races were NOT supposed to be better, since their
introduction to the game was to add =challange= to those that had it all,
already. I recall multiple posts about how they were never intended to be
just another min-max tool. So very amusing...
I was wondering the same thing, anyone have any of the old newspostings about
rebirth races not supposed to be any "better" just "different" and "new"?
Well if you look at rebirth races exprates, they DO make it more challenging,
because you gain exp much lower. They also have other downsides (demon
waterallergy,vampire water+light allergy etc) , and if you look at amount of
players in certain races you might notice that most rebirthers still choose to
play non-rebirth races (due to them being better)
Sure, some rebirth races have specialities, like shadows focus, but then
again, its only useful in few reincs. The only race that is out of tune at the
moment (yes, just my opinion) is barsoomian with their 2 extra hands and 8
extra worn item slots.

 
Rating:
6
Votes:
7
 
 
Marrow
1y, 356d, 6h, 15m, 9s old
Level:
97