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BatMUD Forums > Flame > Re: | Mastery of delim usage | 101 |

 
 
#1
17 Oct 2006 15:04
 
 
Here's a thing that has been bothering me for a long time: aggressive mobs
ignoring you as long as you're fast enough not to engage battle. I think it
shouldn't be possible to run through a bunch of aggro mobs simply using this
magic thing called delim. They're called aggressive for a reason, no? I
realize that changing this would lead to notable issues in certain places but
just the fact that you know how to type multiple dirs on same line isn't a
skill that should yield major success, in my opinion. It should always be
possible to be ambushed (unless you're a superman with 600 stats, maybe,
shrug)

Of course this leads to another issue, the ambush code itself, which hasn't
necessarily ever worked optimally and needs recoding imo, although many wizzes
have made it clear that noone is really interested to touch it :P What if, for
example, the combined anti-ambush properties of party members together
determined the length of the ambush, and when that duration is gone, the whole
party would move on together? This is just one quick thing that came to my
mind, prolly a lot of work could be done, including taking a look at the fact
that there seems to be always the one member that, after being ambushed once,
keeps on getting ambushed no matter what.

Just some random thoughts, flame away.

 
Rating:
6
Votes:
24
 
 
Nuane
N e w b i e  H e l p e r
2y, 309d, 12h, 35m, 22s old
Level:
100
 
 
#2
17 Oct 2006 19:40
 
 
The wizards have and have had for a long time the ability to make monsters
attack the instant players enter a room. Most monsters notice players on
their heartbeat, and that is just fine at accomplishing all of the basic
things aggressiveness does, such as preventing combat starter skills against
them. Sure, it could be improved, but there's a lot of other things that need
improving more, such as syntax guessing, power balances, certain rape prots,
the uselessness of food, and a certain race which has over ten fucked up
features all trying to balance each other out.

 
Rating:
9
Votes:
11
 
 
Presence
268d, 13h, 29m, 22s old
Level:
87