More variation to stats by age, for example:
very young | have almost all stats negative, except cha (they are cute)
young | +dex +cha -wis -int
middle-aged | +str +con
old | +1/2wis +int -str -con
very old | +wis +int -str -con -dex
ancient | +int all others negative since you're nearing the vegetable-age
And these could be something like 10 or so, so it _would_ have effect and yes,
feel free to change the stats by your decision.
This would be mostly downtune to races with long lifespan (elf, ent, ..). How
elf would be playable with this kind of stuff?
I assume that the age messages are linear (it takes same amount of time to get
from young to old than from very young to young). This tune might work if
aging is not linear. I mean, e.g. elves would get to young - middle aged
pretty fast, but then it would take more time to get to old or very old. Of
course every race then needs different aging factors.