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BatMUD Forums > Bs > Re: parry and weapon speed feature

 
 
#1
18 Sep 2005 11:58
 
 
Nosunrise wrote:
Krzysiek wrote:
I am unaware how increasing damage dice affects total damage done by weapon
after being modified by size+str+dam eq. But overall with parry 25 now, i do
56% of what i did before the changes. Almost 2 times less then what it used to
be. Not sure if that damage downtune was intetntional but according to duke's
post we should do overall the same damage, and not half of what we did.
The most common use of offtanks is with stunners. My personal damage in
these parties has _increased_ by 20%, 30% if a psi is available. This is due
to the stun tune which brings up your hits/rnd ratio considerably, regardless
of the weapon you are using or your parry setting.

Just go out, get some stunners and wield a bus in your hand and you'll be
making way more damage than ever before... silly ain't it?

Notice how all the whining has stopped? People have actually tried things out,
realised the uptune and are now too busy abusing it.
And another note, when mob is stunned duke said your parry
is auto set to 0, and when mob comes out of stun its brought
back to your previous setting. so you arrent getting any bonus first
off, because before this parry 51 tune you had that same parry 0
hitting capacity with full defense, its just an illusion
What happens if there are more than one mob in room and
I stun one of them? Does my parry go to 0 that its
friends can avenge my stun and make bloody pulp out of me?

 
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