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BatMUD Forums > Bs > Re: Weapon Speed, Damage, and the big mobs.

 
 
#1
22 Sep 2005 16:08
 
 
Tyra hit CRUELLY DISMEMBER every round. Our crimson entrytank on average took
1500-2500 average seemed to be around 1650 damage on entry. If someone failed
to parry and dodge and took all the hits from tyra, it was instant rip (i had
one occasion of 2750 hps in one round (and yes, I did not get stunned, but
there was one crit from the shield) After the reaver dested the sword the
shield damage was estimated to be around 900-1200 damage, with the martial
arts it hit consistantly around 1500 damage if you failed to parry and dodge
much. After the reaver dested the shield, the mob was able to be tanked.
Maybe that info will help duke re-tune some tunes or whatever.

-----------------------------------
Nomiculious

 
Rating:
9
Votes:
11
 
 
Nomiculious
212d, 13h, 27m, 49s old
Level:
100
 
 
#2
23 Sep 2005 11:40
 
 
Nomiculious wrote:
Tyra hit CRUELLY DISMEMBER every round. Our crimson entrytank on average took
1500-2500 average seemed to be around 1650 damage on entry. If someone failed
to parry and dodge and took all the hits from tyra, it was instant rip (i had
one occasion of 2750 hps in one round (and yes, I did not get stunned, but
there was one crit from the shield) After the reaver dested the sword the
shield damage was estimated to be around 900-1200 damage, with the martial
arts it hit consistantly around 1500 damage if you failed to parry and dodge
much. After the reaver dested the shield, the mob was able to be tanked.
Maybe that info will help duke re-tune some tunes or whatever.
Now, you just need to get real tanks and try again. Or maybe just healers who
know how to heal.



 
Rating:
-7
Votes:
11
 
 
Grimpold
1y, 300d, 17h, 9m, 37s old
Level:
89
 
 
#3
23 Sep 2005 12:54
 
 
Nomiculious wrote:
Tyra hit CRUELLY DISMEMBER every round. Our crimson entrytank on average took
1500-2500 average seemed to be around 1650 damage on entry. If someone failed
to parry and dodge and took all the hits from tyra, it was instant rip (i had
one occasion of 2750 hps in one round (and yes, I did not get stunned, but
there was one crit from the shield) After the reaver dested the sword the
shield damage was estimated to be around 900-1200 damage, with the martial
arts it hit consistantly around 1500 damage if you failed to parry and dodge
much. After the reaver dested the shield, the mob was able to be tanked.
Maybe that info will help duke re-tune some tunes or whatever.
Last monday we did 6man Lear. It was wielding Deocide that time, and for sure,
Deocide should hit harder than Serpentyne with the new speed tune.

The name of the game was pretty much this:

Lear rotth BARBARICALLY PIERCES Bauglir causing heart tissue to fly
everywhere.
Bauglir's flex shield wobbles.
Bauglir's flex shield wobbles.
Grinning diabolically Lear rotth DRILLS Bauglir causing heart tissue to fly
everywhere.
Bauglir's flex shield wobbles.
Bauglir bashes Lear rotth with shield.

But after four long hours we won it.
Yes, it hit HARD and yes, our tanks were falling to pieces.
It just needs a bit more from players, better tactics, better concentration
and "everything" is doable again.
After all, thats how the game goes forward. Players do get better all the
time, and something as big tune as this will be over rided.

--Eraser

 
Rating:
6
Votes:
11
 
 
Eraser
1y, 168d, 8h, 24m, 47s old
Level:
90
 
 
#4
23 Sep 2005 12:53
 
 
Quote:
Nomiculious wrote:
Tyra hit CRUELLY DISMEMBER every round. Our crimson entrytank on average took
1500-2500 average seemed to be around 1650 damage on entry. If someone failed
to parry and dodge and took all the hits from tyra, it was instant rip (i had
one occasion of 2750 hps in one round (and yes, I did not get stunned, but
there was one crit from the shield) After the reaver dested the sword the
shield damage was estimated to be around 900-1200 damage, with the martial
arts it hit consistantly around 1500 damage if you failed to parry and dodge
much. After the reaver dested the shield, the mob was able to be tanked.
Maybe that info will help duke re-tune some tunes or whatever.
Last monday we did 6man Lear. It was wielding Deocide that time, and for sure,
Deocide should hit harder than Serpentyne with the new speed tune.

The name of the game was pretty much this:

Lear rotth BARBARICALLY PIERCES Bauglir causing heart tissue to fly
everywhere.
Bauglir\'s flex shield wobbles.
Bauglir\'s flex shield wobbles.
Grinning diabolically Lear rotth DRILLS Bauglir causing heart tissue to fly
everywhere.
Bauglir\'s flex shield wobbles.
Bauglir bashes Lear rotth with shield.

But after four long hours we won it.
Yes, it hit HARD and yes, our tanks were falling to pieces.
It just needs a bit more from players, better tactics, better concentration
and \"everything\" is doable again.
After all, thats how the game goes forward. Players do get better all the
time, and something as big tune as this will be over rided.

--Eraser
First of all, lear is a wuss, this particular mob did deserve uptune. But the
very rest of your post clearly yells out loud _im a moron_, lemme prove that.

There is no tactics when doing tyranicus, its a simple \'get in, zap, get out\'
mob, all you can do, is to prot yourself with every possible spell.
There is nothing to concentrate on when tank is ripped to shreds in one round,
and then HEALS SELF.

Players do get better, but the process is slow and it does cap at some point,
there is no way i could override the current uptune, not with rebirth, not
with getting more boons, not with getting more eq. Sure i can live with it,
but those who have never done eq, just got kicked down alot. Im sure that this
will encourage all midbies to do own eq and will attract more players to bat.

There is no justification for a sudden and general uptune for mobs. Were burgle
and asmo raped? did those need uptune? Did tyra need an uptune? overall,
without physres shield, his eq is kinda crappy, the ultra-bies that could kill
tyra at the moment dont really need his eq, either they already do have, or
they can get equivalent or better pieces from mobs that are not such a pain in
the ass.

 
Rating:
7
Votes:
11
 
 
Mithrand
1y, 302d, 8h, 34m, 1s old
Level:
99
 
 
#5
23 Sep 2005 15:10
 
 
To Mithrand....

Ok, now you try to insult me by calling me a moron when you self post shit you
obiviously dont have a clue about.

Have you been at Lear after the latest tune? Yes tyra might have hit a bit
harder before, but the tune had more effect on lears hits compared to tyra.
Go tank it now and call it a wuss then.

And I know what kinda mob tyra is. It's fucking boring hit'n'run, but what do
you espect from a mob like that if not hard hits to make it a bit challenge?
From tyra you'll get a big pile of stuff, some of it even "topend" for their
slots, so you can't say it's not worth of shit. Maybe to you, but not to all.
Take your party there with three real tanks and two real healers and I
guarantee that you still win it. Stupid to whine that every mob isn't killale
with every available hybrid minmaxers.

But that wasn't the point of my post. Not lear, not tyra, but the 'tunes ->
living with the tunes'.
I think I've played long enough to see development of eq making. You can't say
that your eq parties were as effective using the all possible resources back
in the 99 than they are today.

One thing I think you're right about is that already near impossible mobs
before the tune, like burgle and asmo should get some minor tweaking/finetuning
to be as near impossible now then they were before. I surely think that so
they were ment to be.

 
Rating:
7
Votes:
11
 
 
Eraser
1y, 168d, 10h, 12m, 23s old
Level:
90
 
 
#6
23 Sep 2005 15:08
 
 
Quote:
To Mithrand....

Ok, now you try to insult me by calling me a moron when you self post shit you
obiviously dont have a clue about.
I do not have to insult you. You do it pretty well yourself by posting such
stuff as:
Quote:
Have you been at Lear after the latest tune? Yes tyra might have hit a bit
harder before, but the tune had more effect on lears hits compared to tyra.
Go tank it now and call it a wuss then.
Lear uses a single weapon, with speed abit higher than 1 hit per 2 rounds,
therefore he has got an upgrade of about 2x harder ONE attack.
Tyra uses a single weapon, with hits excatly once per 2 rounds, therefore has
got an upgrade of 2x harder first attack, furhtermore his shield has attack
speed of 1 per 2 rounds, which means he has got an 2x upgrade to another
attack.

Do i have to go to lear to see it? you have provided us with a nice piece of
log. Id like to point out that the second lear\'s hit is a critical from an
unarmed limb, what were you crying about? crits have to hurt.

In that log, i have seen Bauglir, lev70 sabre-bard, right?
Hes either non full bard or non full sabre, both options impair overall party
performance nicely. And you said what? 6man party? And you have killed a mob
that can run out of area and then you fail? Yes i call that mob a wuss. Real
9man party would squash it, quickly and effectively. The only reason that it
is not raped, is his unique rapeprot.
Quote:
And I know what kinda mob tyra is. It\'s fucking boring hit\'n\'run, but what do
you espect from a mob like that if not hard hits to make it a bit challenge?
From tyra you\'ll get a big pile of stuff, some of it even \"topend\" for their
slots, so you can\'t say it\'s not worth of shit. Maybe to you, but not to all.
Take your party there with three real tanks and two real healers and I
guarantee that you still win it. Stupid to whine that every mob isn\'t killale
with every available hybrid minmaxers.
You have suggested using better tactics and more concentration on tyra. I\'ve
said there was no tactics on tyra, and that no amount of concentration would
help. Now you have said that i know shit (in the top of post) and in this
paragraph you say that there is no tactic for tyra and its bore hit-n-run.
You simply insult self, you know shit.

The only topend item from tyranicus is his boots, 5physres 2dex iirc, with
latest physres tune its not as good as you think, all other stuff has either
superior version elsewhere or equivalent version easier to get.

Real tanks? Real healers? I do know what kind of tank i am, and i do know how i
would be as crimson, and given the numbers provided by the last tyra party, it
would be extremely difficult to tank it as crimson with 2 healers, since it
heals on rips, i would be pain. So 3 crimsons, 2 uber healers, 2 uber
conjumages uber bard-something and uber priest
Now tell me please whos going to kill the mob?
I\'ve got myself and for rape+ all equipment from tyra we ever would need.
Please help yourself, make all mobs i\'ve raped unkillable, i don\'t really
mind.
Quote:
But that wasn\'t the point of my post. Not lear, not tyra, but the \'tunes ->
living with the tunes\'.
I think I\'ve played long enough to see development of eq making. You can\'t say
that your eq parties were as effective using the all possible resources back
in the 99 than they are today.
So you claim that it is forbidden to get better? that each time i advance a
step i should be pushed 2 backwards? Do you fail to understand that it is
almost impossible to get better at some point? and it is not about tanking,
the reign of hybrids is caused by the fact that the crimsons are only
marginally better, and even the uber backrow members need heal/dam caused by
hybrids to counter extreme regen/self heal abilities the mobs have.

You also have completely failed to understand that im not against uptuning
mobs, it\'s the way it was done, as a possible bug (\'sideeffect\') when
tuning some combat aspect plain rotz, uptuning burgle and leaving waina
untouched is a real mark of genius.
Quote:
One thing I think you\'re right about is that already near impossible mobs
before the tune, like burgle and asmo should get some minor tweaking/finetuning
to be as near impossible now then they were before. I surely think that so
they were ment to be.
 
Rating:
5
Votes:
7
 
 
Mithrand
1y, 302d, 10h, 54m, 5s old
Level:
99