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BatMUD Forums > Bs > Re: ehh

 
 
#1
15 May 2006 09:03
 
 
The value of your basic trash armour more or less reflects its
properties as an armour. Under current system for example a robe
is not much of an armour, like it used to be (due to its simply
enormous size). All armours were affected because the new armour
system if quite different from the previous one.

I am sorry if i did ruin your cashrun, but i am quite certain that
you will find a new one shortly, perhaps even a better one. If this
proves to be impossible things can be changed later on. I'd be
looking for real armours to fund my reincs rather than something
you'd wear after you have taken a bath.. ,)

Lampsa
Maybe some of the wizards who coded the areas actually meant to put something
valuable on these monsters? Did anyone ever think about that? To me this tune
seems all about "oops I accidentally changed thisandthat, but we just HAVE to
live with it". That is bat mentality all right. Let's tune for tunings sake,
and accept even the unintended consequences blindly. Whee.

PS. This didn't ruin anything for me as I hardly even try to make cash. Just
have to comment on it because it does not make sense.

 
Rating:
8
Votes:
12
 
 
Bone
1y, 22d, 11h, 37m, 38s old
Level:
58
 
 
#2
15 May 2006 11:14
 
 
Bone wrote:
The value of your basic trash armour more or less reflects its
properties as an armour. Under current system for example a robe
is not much of an armour, like it used to be (due to its simply
enormous size). All armours were affected because the new armour
system if quite different from the previous one.

I am sorry if i did ruin your cashrun, but i am quite certain that
you will find a new one shortly, perhaps even a better one. If this
proves to be impossible things can be changed later on. I'd be
looking for real armours to fund my reincs rather than something
you'd wear after you have taken a bath.. ,)

Lampsa
Maybe some of the wizards who coded the areas actually meant to put something
valuable on these monsters? Did anyone ever think about that? To me this tune
seems all about "oops I accidentally changed thisandthat, but we just HAVE to
live with it". That is bat mentality all right. Let's tune for tunings sake,
and accept even the unintended consequences blindly. Whee.

PS. This didn't ruin anything for me as I hardly even try to make cash. Just
have to comment on it because it does not make sense.
Virtually all the cash areas are very old, and by old I mean older than some
players. As such they mostly predate the "new" materials tune which bumped up
the value on virtually everything by quite a lot. (Remember selling iron pikes
for 200 gp?)
I do tend to think that seeing robes go down in value by 99% is kind of crazy,
but this is a tune in progress, we really need to wait a week to see how
everything settles out.

 
 
 
Presence
261d, 19h, 10m, 19s old
Level:
86
 
 
#3
15 May 2006 11:23
 
 
Presence wrote:
Bone wrote:
The value of your basic trash armour more or less reflects its
properties as an armour. Under current system for example a robe
is not much of an armour, like it used to be (due to its simply
enormous size). All armours were affected because the new armour
system if quite different from the previous one.

I am sorry if i did ruin your cashrun, but i am quite certain that
you will find a new one shortly, perhaps even a better one. If this
proves to be impossible things can be changed later on. I'd be
looking for real armours to fund my reincs rather than something
you'd wear after you have taken a bath.. ,)

Lampsa
Maybe some of the wizards who coded the areas actually meant to put something
valuable on these monsters? Did anyone ever think about that? To me this tune
seems all about "oops I accidentally changed thisandthat, but we just HAVE to
live with it". That is bat mentality all right. Let's tune for tunings sake,
and accept even the unintended consequences blindly. Whee.

PS. This didn't ruin anything for me as I hardly even try to make cash. Just
have to comment on it because it does not make sense.
Virtually all the cash areas are very old, and by old I mean older than some
players. As such they mostly predate the "new" materials tune which bumped up
the value on virtually everything by quite a lot. (Remember selling iron pikes
for 200 gp?)
I do tend to think that seeing robes go down in value by 99% is kind of crazy,
but this is a tune in progress, we really need to wait a week to see how
everything settles out.
I think the problem currently is that while the armour values were adjusted so
that on average random armour values are the same as before, most of the cash
does not come from random armours. And correct me if I'm wrong, but it seems
that random armours are not a recommended coding practice anymore, at least I
can't remember that many newish areas that have those.

 
Rating:
1
Votes:
1
 
 
Sumendar
361d, 3h, 51m, 50s old
Level:
90
 
 
#4
16 May 2006 20:49
 
 
Presence wrote:
Bone wrote:
The value of your basic trash armour more or less reflects its
properties as an armour. Under current system for example a robe
is not much of an armour, like it used to be (due to its simply
enormous size). All armours were affected because the new armour
system if quite different from the previous one.

I am sorry if i did ruin your cashrun, but i am quite certain that
you will find a new one shortly, perhaps even a better one. If this
proves to be impossible things can be changed later on. I'd be
looking for real armours to fund my reincs rather than something
you'd wear after you have taken a bath.. ,)

Lampsa
Maybe some of the wizards who coded the areas actually meant to put something
valuable on these monsters? Did anyone ever think about that? To me this tune
seems all about "oops I accidentally changed thisandthat, but we just HAVE to
live with it". That is bat mentality all right. Let's tune for tunings sake,
and accept even the unintended consequences blindly. Whee.

PS. This didn't ruin anything for me as I hardly even try to make cash. Just
have to comment on it because it does not make sense.
Virtually all the cash areas are very old, and by old I mean older than some
players. As such they mostly predate the "new" materials tune which bumped up
the value on virtually everything by quite a lot. (Remember selling iron pikes
for 200 gp?)
I do tend to think that seeing robes go down in value by 99% is kind of crazy,
but this is a tune in progress, we really need to wait a week to see how
everything settles out.
Robes are low quality garments that even monks can afford. Their 1k+ prices
were out of tune and fixing this was an fortunate side effect of Lampsa's
armour uptune.

 
Rating:
3
Votes:
7
 
 
Kimvais
C o d e s l a v e
8y, 270d, 10h, 15m, 0s old
Level:
25 [Wizard]
 
 
#5
17 May 2006 01:01
 
 
Quote:
Robes are low quality garments that even monks can afford. Their 1k+ prices
were out of tune and fixing this was an fortunate side effect of Lampsa\'s
armour uptune.
I bet that\'s why mages wear them too. Those poor bastards. Can\'t even afford
proper clothing.

 
Rating:
5
Votes:
6
 
 
Bone
1y, 22d, 19h, 34m, 0s old
Level:
58
 
 
#6
17 May 2006 01:01
 
 
Quote:
I bet that\'s why mages wear them too. Those poor bastards. Can\'t even afford
proper clothing.
Powerfull mages are known to inscribe runes of protection and power to their
robes to grant the wearer a protection as solid as they would be wearing a
full plate without hindering the wearer.
Tough, walking in a dead/null/anti- magic wearing robes of protection and
facing a opponent wielding good, solid steel, in his hand might be fatal. And
who knows what kind of magic protection passing tricks they teach to assasins.

A :-D hits you.

 
Rating:
-15
Votes:
23
 
 
Blacksmith
149d, 0h, 40m, 27s old
Level:
72
 
 
#7
20 May 2006 23:40
 
 
Blacksmith wrote:
Quote:
I bet that\'s why mages wear them too. Those poor bastards. Can\'t even afford
proper clothing.
Powerfull mages are known to inscribe runes of protection and power to their
robes to grant the wearer a protection as solid as they would be wearing a
full plate without hindering the wearer.
Tough, walking in a dead/null/anti- magic wearing robes of protection and
facing a opponent wielding good, solid steel, in his hand might be fatal. And
who knows what kind of magic protection passing tricks they teach to assasins.
Robes should be returned to their pre-tune level, they are quite luxurious and
expensive items, and they are decent protection from certain combats,
buffering an attack. Can you people not understand that a cloth lined with
metal is a basic armor configuration, and even though affixing them to a piece
of leather and forming it into a torso piece ensures stray hits don't knock
the armour apart, a robe would still be a viable protection if made of metal,
which many of them are. Robes are great, I used to wear robes after boot from
various cash mobs for their protective-multislot value over being naked, I
would like that back, it was nice.

(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)

 
Rating:
-4
Votes:
6
 
 
Nazrix
141d, 13h, 36m, 11s old
Level:
90
 
 
#8
15 May 2006 11:53
 
 
If the coders of an area had specifically designed an item to always
generate significant amount of money, they could have manually set
the worth of that item, instead of relying on the automatic calculations
which do take into account how useful the item really is.

The price of an item consists of many things - its statbonuses,
its quality and enchantments and also how well it serves as protection.
For low quality generic rubbish, like a totally non-magical robe,
which offers very little protection, there isn't much of a market -
hence their price is (and will remain) low. On the other hand, there
are proper armors found on many other areas that will bring in better
cash than before. It shouldn't be too hard to adapt to this.

++ Gore

 
 
 
Gore
A r c h w i z a r d
8y, 111d, 0h, 17m, 21s old
Level:
600 [Wizard]
 
 
#9
15 May 2006 20:34
 
 
Bone wrote:
The value of your basic trash armour more or less reflects its
properties as an armour. Under current system for example a robe
is not much of an armour, like it used to be (due to its simply
enormous size). All armours were affected because the new armour
system if quite different from the previous one.

I am sorry if i did ruin your cashrun, but i am quite certain that
you will find a new one shortly, perhaps even a better one. If this
proves to be impossible things can be changed later on. I'd be
looking for real armours to fund my reincs rather than something
you'd wear after you have taken a bath.. ,)

Lampsa
Maybe some of the wizards who coded the areas actually meant to put something
valuable on these monsters? Did anyone ever think about that? To me this tune
seems all about "oops I accidentally changed thisandthat, but we just HAVE to
live with it". That is bat mentality all right. Let's tune for tunings sake,
and accept even the unintended consequences blindly. Whee.

PS. This didn't ruin anything for me as I hardly even try to make cash. Just
have to comment on it because it does not make sense.
I agree, and even if you pull that lame ass argument:
"oh well with less money maybe peolpe will make their own
eq, and be like REAL players lolz"

Well fuck you asshole because how the fuck am I suposed
to get money to reinc now! Motherfucking cash runs thats how
and now I can't do jack DIACK because I didn't waste my life
in this game building up megs in chests, guess thats game
over for me and anyone else who needs to reinc eventually

rifuckindiculouass.

- blackstar -

 
Rating:
-4
Votes:
24
 
 
Blackstar
302d, 8h, 34m, 5s old
Level:
80
 
 
#10
17 May 2006 12:56
 
 
Bone wrote:
The value of your basic trash armour more or less reflects its
properties as an armour. Under current system for example a robe
is not much of an armour, like it used to be (due to its simply
enormous size). All armours were affected because the new armour
system if quite different from the previous one.

I am sorry if i did ruin your cashrun, but i am quite certain that
you will find a new one shortly, perhaps even a better one. If this
proves to be impossible things can be changed later on. I'd be
looking for real armours to fund my reincs rather than something
you'd wear after you have taken a bath.. ,)

Lampsa
Maybe some of the wizards who coded the areas actually meant to put something
valuable on these monsters? Did anyone ever think about that? To me this tune
seems all about "oops I accidentally changed thisandthat, but we just HAVE to
live with it". That is bat mentality all right. Let's tune for tunings sake,
and accept even the unintended consequences blindly. Whee.

PS. This didn't ruin anything for me as I hardly even try to make cash. Just
have to comment on it because it does not make sense.
Yes, I think those wizards intended those mobs to have worth so their areas
would gain popularity and be of use and not neglected like many useless areas
that has not practical purpose for most players to visit them. I think you
should return the cash value to old armour, keep your new tune as it is
(though I think it's worse for me, not sure) But atleast, restore some of the
cash value to things like robes, which are not terrible protection, a nice
thick robe is capable of grabbing and deflecting blows. A Titanium Robe,
that's basically sheets of hard metal around your body with some padding,
which is essentially armour! Yes, "cloth robe" is not a great armour, but
"Adamantium Robe" is, it's not realistic to have a robe made of that, but a
modern multislot armour might be considered a "robe" in that sense as it
covers many areas.

(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)

 
 
 
Nazrix
140d, 2h, 32m, 12s old
Level:
90
 
 
#11
17 May 2006 13:02
 
 
2936 an adamantium robe
91 a cloth robe

It is pretty close to impossible to retain the old values with the new system
since the armour values are calculated automatically and when armour's
properties change so does its value.

Lampsa


 
Rating:
-2
Votes:
2
 
 
Lampsa
C o d e s l a v e
1y, 119d, 1h, 48m, 50s old
Level:
24 [Wizard]