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BatMUD Forums > Bs > Re: shelter & rain

 
 
#1
20 Jul 2006 19:34
 
 
Krokodiili wrote:
shelter should prevent flowing water, like it prevents monster,players
whatever, dont think water is different.
Shouldn't it also block air then? Too many people in a shelter for a long
time -> air grows thin -> suffocation and stuff.

~/A
well since acidia didnt get it this time either, this is for you. i want to
cast my sweet lullabies without water flowing inside the shelter, and since
you really want to play life-game, not rpg, i bet theres left some air in the
shelter after the cast, even for someone like you.

 
Rating:
2
Votes:
5
 
 
Krokodiili
1y, 354d, 1h, 58m, 44s old
Level:
92
 
 
#2
22 Jul 2006 01:51
 
 
Krokodiili wrote:
Krokodiili wrote:
shelter should prevent flowing water, like it prevents monster,players
whatever, dont think water is different.
Shouldn't it also block air then? Too many people in a shelter for a long
time -> air grows thin -> suffocation and stuff.

~/A
well since acidia didnt get it this time either, this is for you. i want to
cast my sweet lullabies without water flowing inside the shelter, and since
you really want to play life-game, not rpg, i bet theres left some air in the
shelter after the cast, even for someone like you.
I think everybody got your idea (even I did), but in bat, nothing goes
without the other. Every spell has its downfall, its minuses and
drawbacks. Even guilds are decapitated by features that make them unplayable
by non-dedicated members. Why should a common spell be any different from it.
Even from a chemical point of view, those elements are not far from eachother.
Bash me if you will, but take a look at some of the drawbacks of many
spells and enchantments - shelter is quite suffeli(tm).

And yes, I'm being a creepy little newbie. I just hate when so many good ideas
are laid to waste when I think it's going to rain, when I die.

~/S

 
 
 
Acidia
92d, 3h, 11m, 27s old
Level:
83