Calmis wrote:
Mazzon wrote:
southeast.
Normally you'd stop before the intersection (---*+), but with this flag
you'd go one more (----*).
This way when you're following a long road, you wouldn't have to go
E,e,SE,se,S,s,SE, but the walking would take you straight above the
crossroad, so the path would look like E,SE,S,SE.
If you dont catch my drift, then you dont walk enough.
Thank you,
~/A
Did you ever think about why exactly the roads on laenor are riddled with odd
turns, pointless crossroads-rooms and suchlike?
The only reason that I can think of is that we're not _meant_ to be able to
run fast without some ridiculous walk-commands to specific places.
So your suggestion would be unbalancing and too suffeli. QED.
does it matter? if you want you can make commands/scripts or whatever to take
you to certain place.
You obviously dont run around enough. Within the parameters
of the game that define the players preset it is completely impossible
to create every route, and I really don't want to bog my triggers with
'fromthiscrossingtothatcrossing'-hooks.
Just make running easier and more comfortable, its definately not suffeli,
it is NOT unbalancing (give me a break wtf, unbalancing?!), but it's very
easy to code, it's conventional, useful and it even correlates with
reason. Hell, when I get to a crossroad, I dont stop in the previous
block just for kicks when I need to move on. I walk to the crossing
and continue from there.
Now STOP shooting down completely viable ideas just because you want
to sound experienced, you hypocrites.
~/A