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BatMUD Forums > Bs > Re: walking

 
 
#1
17 Mar 2007 22:15
 
 
Now this might sound really stupid at first but hear me out.

I thought that you could add a flag to walking, that when you follow
a road (when you typed 'E' you were in a road going E/W), you could
choose that if you hit a crossroad (+) you would go one more pace to that
direction.

Let me demonstrate:

You have a road that goes east, stops to an intersection and continues
southeast.

Normally you'd stop before the intersection (---*+), but with this flag
you'd go one more (----*).

This way when you're following a long road, you wouldn't have to go
E,e,SE,se,S,s,SE, but the walking would take you straight above the
crossroad, so the path would look like E,SE,S,SE.

If you dont catch my drift, then you dont walk enough.

Thank you,

~/A
Did you ever think about why exactly the roads on laenor are riddled with odd
turns, pointless crossroads-rooms and suchlike?
The only reason that I can think of is that we're not _meant_ to be able to
run fast without some ridiculous walk-commands to specific places.
So your suggestion would be unbalancing and too suffeli. QED.

 
Rating:
-2
Votes:
8
 
 
Mazzon
200d, 23h, 6m, 14s old
Level:
61
 
 
#2
17 Mar 2007 23:20
 
 
Mazzon wrote:
Now this might sound really stupid at first but hear me out.

I thought that you could add a flag to walking, that when you follow
a road (when you typed 'E' you were in a road going E/W), you could
choose that if you hit a crossroad (+) you would go one more pace to that
direction.

Let me demonstrate:

You have a road that goes east, stops to an intersection and continues
southeast.

Normally you'd stop before the intersection (---*+), but with this flag
you'd go one more (----*).

This way when you're following a long road, you wouldn't have to go
E,e,SE,se,S,s,SE, but the walking would take you straight above the
crossroad, so the path would look like E,SE,S,SE.

If you dont catch my drift, then you dont walk enough.

Thank you,

~/A
Did you ever think about why exactly the roads on laenor are riddled with odd
turns, pointless crossroads-rooms and suchlike?
The only reason that I can think of is that we're not _meant_ to be able to
run fast without some ridiculous walk-commands to specific places.
So your suggestion would be unbalancing and too suffeli. QED.
does it matter? if you want you can make commands/scripts or whatever to take
you to certain place.

This place is reserved for something more intelligent.

 
 
 
Calmis
158d, 2h, 0m, 8s old
Level:
40
 
 
#3
18 Mar 2007 01:01
 
 
Calmis wrote:
Mazzon wrote:
southeast.

Normally you'd stop before the intersection (---*+), but with this flag
you'd go one more (----*).

This way when you're following a long road, you wouldn't have to go
E,e,SE,se,S,s,SE, but the walking would take you straight above the
crossroad, so the path would look like E,SE,S,SE.

If you dont catch my drift, then you dont walk enough.

Thank you,

~/A
Did you ever think about why exactly the roads on laenor are riddled with odd
turns, pointless crossroads-rooms and suchlike?
The only reason that I can think of is that we're not _meant_ to be able to
run fast without some ridiculous walk-commands to specific places.
So your suggestion would be unbalancing and too suffeli. QED.
does it matter? if you want you can make commands/scripts or whatever to take
you to certain place.

You obviously dont run around enough. Within the parameters
of the game that define the players preset it is completely impossible
to create every route, and I really don't want to bog my triggers with
'fromthiscrossingtothatcrossing'-hooks.

Just make running easier and more comfortable, its definately not suffeli,
it is NOT unbalancing (give me a break wtf, unbalancing?!), but it's very
easy to code, it's conventional, useful and it even correlates with
reason. Hell, when I get to a crossroad, I dont stop in the previous
block just for kicks when I need to move on. I walk to the crossing
and continue from there.

Now STOP shooting down completely viable ideas just because you want
to sound experienced, you hypocrites.

~/A

 
Rating:
5
Votes:
11
 
 
Acidia
203d, 0h, 24m, 16s old
Level:
50
 
 
#4
18 Mar 2007 02:23
 
 
This idea works already in those muddy roads that dont have crossings. I am
geting annoyed by the need to answer every time my character runs to a
crossroad to question "help master, there is crossroad in next room! what do
you want to do?".

A :-D hits you.

 
Rating:
-1
Votes:
3
 
 
Blacksmith
212d, 3h, 39m, 6s old
Level:
66
 
 
#5
18 Mar 2007 13:47
 
 
Acidia wrote:
Calmis wrote:
Mazzon wrote:
southeast.

Normally you'd stop before the intersection (---*+), but with this flag
you'd go one more (----*).

This way when you're following a long road, you wouldn't have to go
E,e,SE,se,S,s,SE, but the walking would take you straight above the
crossroad, so the path would look like E,SE,S,SE.

If you dont catch my drift, then you dont walk enough.

Thank you,

~/A
Did you ever think about why exactly the roads on laenor are riddled with odd
turns, pointless crossroads-rooms and suchlike?
The only reason that I can think of is that we're not _meant_ to be able to
run fast without some ridiculous walk-commands to specific places.
So your suggestion would be unbalancing and too suffeli. QED.
does it matter? if you want you can make commands/scripts or whatever to take
you to certain place.

You obviously dont run around enough. Within the parameters
of the game that define the players preset it is completely impossible
to create every route, and I really don't want to bog my triggers with
'fromthiscrossingtothatcrossing'-hooks.

Just make running easier and more comfortable, its definately not suffeli,
it is NOT unbalancing (give me a break wtf, unbalancing?!), but it's very
easy to code, it's conventional, useful and it even correlates with
reason. Hell, when I get to a crossroad, I dont stop in the previous
block just for kicks when I need to move on. I walk to the crossing
and continue from there.

Now STOP shooting down completely viable ideas just because you want
to sound experienced, you hypocrites.

~/A
uh well i was trying to back you up, responding to mazzon that does it matter
if walking around would be easier.
since you can create commands and shit anyways for most common routes you use.

This place is reserved for something more intelligent.

 
Rating:
-1
Votes:
1
 
 
Calmis
158d, 2h, 14m, 10s old
Level:
40
 
 
#6
18 Mar 2007 20:26
 
 
Calmis wrote:
Acidia wrote:
Calmis wrote:

~/A
uh well i was trying to back you up, responding to mazzon that does it matter
if walking around would be easier.
since you can create commands and shit anyways for most common routes you use.

Sorry, my bad. I misread your post. I'm just so used to people shooting down
conventional ideas just because ... just because.

~/A

 
 
 
Acidia
203d, 7h, 7m, 2s old
Level:
53