I disagree. It would simply mean that you could bypass the exploring
requirement with sheer exp (ie. grinding). The special room requirement in
wanderers is there because the guild is for people who want to know their way
around - hence, it's more than fair that the guild members have actually taken
the pain of searching for special locations.
1) There is a difference between spending exp and giving up free levels. Many
players don't think wanderers is worth three levels, and my idea would cost
five more for less than half the requirement for level 3 wanderers.
2) I'm a fairly diehard explorer and can't get level 2 wanderers. This leads
me to suspect that many of the special rooms are behind big eq mobs. If this
suspicion is true, then relatively little about getting special rooms has to
do with skill or persistence, and more about high level friends.
3) If you have a low opinion of grinding, then I should tell you that I have a
frigging low opinion of moving around achieving anything at all.
PS: WoW didn't make us lose half our playerbase in a quarter of a year.
Interactive fiction is doing very nicely, and has advanced a long, long way
since people played Zork. Make Batmud fun, detailed, and integrated and it can
thrive until the day when the cyborgs replace us.