It would take over 14 years at 1m xp per day, to get the 5g xp necessary to
hit level 115. Each level of ascendancy gives +6hp, +25trainingpoints+1per
ascendancy level, +0.5 sockets in a pocket, and +2 more regen to the sphere.
It doesn't seem like it is worth pursing for the power returned, when eq in
the game can add 50% more power to a given player. All that matters is eq.
Under the name 'balance', formulas are capped, and damage is capped, or made
to have diminishing returns.. why? why not rewards those who decide to stick
time into the game?
Most of the new content is high-end content (severus?). Would it really hurt
so badly to remove the skills over 100 are divided by 4, or stop the
diminishing returns of hps from con, or stopping spmax growth from int/wis
beyond 400? i mean if you can get more than 400wis.. why not have more sp?
would it REALLY unbalance the game? how many people can actually get that
anyway?
Anyhoo.. i dont think power should be coming 90% from eq, and 10% from xp..
even certain high level players i know have said they could do the same as
they are now, with a total of 500m xp instead of over a gig...
I'd ask for xp to matter more, but there are sooo many things i'd rather have
somebody code.. (new priests? over haul for monks/templars/druids/monks, rep
systems for the guilds without..
Anyway, i'll go take my bitterness somewhere else till it wears off
E.