As you probably know, age is currently just a balance construct that punishes
frequent death/fighting too many undead. Any request for age to have an impact
on players skills/abilities should be preceded by a request for
time_till_forcereinc and made into separate attribute than age. Sadly, there
comes the problem of idling, which kind of makes it all very unlikely, as
there is no realalistic method by which age could be rewarded without also
rewarding idling (which gets too goddamn much of a reward druing the holidays
already). As it stands, rep systems and skillbooks are the only method by
which long reincs get rewarded. If you want that uptuned, its best to just ask
for it directly.
As you probably know, age is currently just a balance construct that punishes
frequent death/fighting too many undead. Any request for age to have an impact
on players skills/abilities should be preceded by a request for
time_till_forcereinc and made into separate attribute than age. Sadly, there
comes the problem of idling, which kind of makes it all very unlikely, as
there is no realalistic method by which age could be rewarded without also
rewarding idling (which gets too goddamn much of a reward druing the holidays
already). As it stands, rep systems and skillbooks are the only method by
which long reincs get rewarded. If you want that uptuned, its best to just ask
for it directly.
Hey, don't underestimate the power of idle. Have you EVER seen a moment that
there are not at least 2 idle archwizards in the game. Do you really think
they got to their position with just an occasional idle minute here and there,
huh?
Yes, it sounds logical to have your wis improve by age,
but this is all result of *experience*.
Normal active players gain experience, and they can invest
that experience in guilds that boost their character's wisdom.
All my character does is that it idles and donates blood.
One who does that all his life shouldn't improve much in
wisdom by doing nothing else...