Download Game! Currently 80 players and visitors. Last logged in:StudmuffinApopapopyyPilsOttomatic

BatMUD Forums > Flame > Re: Batmud is dead r.i.p. ?

 
 
#1
18 Jun 2005 19:12
 
 
Things to do list:

a) Remove eqname system and wear & tear. Or at least modify it so that
bonuses for using a named piece remain but none, I mean NONE of the minuses
do, and whatever you do, remove that wear & tear AND mcdemons speciality
of stealing only unnamed eq.
(\'Oh but those eq will take ages to break and chance of a demon stealing
something valuable is next to none.\'
Well, just think of the psychological fearfactor. Would you spend your money
on a Ferrari is there would always, at all times, be a chance of 1% of losing
it without ever getting a dime back?)
Why? Because, why make eq if you don\'t need a specific piece, you can\'t sell
it forwards for reasonable price, and if your party doesn\'t need it either,
why would they come with you to do it ? For money ? Money is for mipping
reincs nowadays, not for buying eq, oh that lovely reinc system.
The economy, buying and selling stuff, is (used to be!) one of the _best_
things in this game and HAS to be revived.
b) Do maintain mobs and areas that are in the game. If some area gets raped
too much, just remove the eq from game, to prevent the creation of too many eq
of a mob to the game in the future, give some decent _personal_ rapeprot to
that area/mob. While this won\'t please everyone, it should work fine.
For example, remove citadel eq (except maybe some rare soth pieces) and give
some reasonable rapeprot to it (a week ?), OR, give us a possibility to sell
those wands and other crap (AND the crap from other areas as well) to shop for
more than 0.23 gold per eq. This applies to more than one mob, with a twist of
course. Remove general prots from mobs too, they\'re plain stupid.
c) PLEASE, do bring that old reincsystem back, for this current one is one of
the most bullshit efforts in this game EVER. Now I don\'t dare to think what
kind of twisted and sick mind finds it challenging and fun to play one of
these \'complex guilds of countless opportunities\' for more than a month, for
say more than 2 hours a day, and then, reincing out to a similar kind of
up-to-date-guild and do that reincing forever to someday be able to unleash
all that \'potential\' and \'fun\'. \'wanted reinc exp for a reincing xxxxx\'
- now that\'s almost as fertile and tempting offer as for asking for someone
to help with a nuntask.
Let\'s just admit, all of us, that most of the guilds don\'t really give all
that much excitement. It would be a very good move to actually let people play
those guilds for a few weeks and then be able to reinc into some other guild,
without forcing them to take 2-3month (oh yes, you sick fucks do it in a day,
some weird people you) stony road there.
Of course mipping will help, oh the fun, spending 5m on a reinc.
d) Do develop this game. Sure, it\'s summer, and there\'s \'WOW\', and
\'players will come back, as they have always done\', now, the only problem is
that if this game is not developed, they just plain won\'t.
New areas are not enough, allthough some new ones are great, thanks for that.

We are losing players at impressive rate BECAUSE the game is not being
developed, the reincsystem is just plain tiring and stupid and because wear
& tear and nametune have killed the economy here.
Batmud is not in a position nowadays where it can plainly write the rulebook
and force players to eat it.
I do agree that shit has to happen to make this game entertaining and
challenging, just that for example the reincsystem\'s challenginess and
entertainment value is equivivalent of having to eat 3 kilos of sand each day.
Now, it will definitely scare the players of at least semidecent mental health
away.
It would be a great time to admit some mistakes and make this game more
playable and fun.

-Orthanc

 
Rating:
36
Votes:
47
 
 
Orthanc
1y, 1d, 14h, 23m, 13s old
Level:
100
 
 
#2
18 Jun 2005 19:15
 
 
Good points, but instead of removing the wear&tear it should be enhanced. I see
that the biggest problem with eq prices dropping is that there sipmply is too
much eq in the game. Eq is simply ,made faster than cash since the reinc costs
Thtas the biggest reason for prices dropping. Instead of removing wear&tear
reinc costs should be downed or made so that money could be replaced by cash.
Eqprots is then a completly other matter. Global prots SUCK! Personal
rapeprots have an reason in them, but much more imagination should be used in
eqprots. For example the toughness of a monster could be more related on the
combo of the party and the amount o members in the party that have recently
been to that mob.....so more clearly to say monsters should vary more. And
lastly i fully agree with the reinc system it really sucks :)

Hurin

 
Rating:
-2
Votes:
12
 
 
Hurin
241d, 14h, 43m, 30s old
Level:
85
 
 
#3
18 Jun 2005 19:15
 
 
\"money could be replaced by cash\"
was men to be
\"money could be replaced by exp

Hurin\"

 
 
 
Hurin
241d, 14h, 43m, 30s old
Level:
85
 
 
#4
19 Jun 2005 11:37
 
 
I'll mainly just address your first point, since I have been
one of the drivers behind the eqname system. You say that
the economy is/used to be one of the best things in this game.
I say that it used to be one of the things that upset the
game balance the most, and made it very hard to build a
natural growthpath from newbie to midbie to highbie.

Actually, if you compare to successful mmorpg's, they all
tend to have levellimits or other limitations on who can use
equipment ("bind on pickup", I forget what the equivalent is
called in DaOC). And in many cases you can only get the best
(and most wanted) equipment for your level by completing quests,
not by purchasing it from highbies who farm the same mobs over
and over with ease. While there is commerce in these games, it
is typically not the dominant part of the game.

I myself feel that instead of a "free for all as long as you
can pay" eqsystem, we should move more and more in the direction
where players do their own eq (appropriate to their levels/skill)
and which can not be transfered from one player to the other.
That would also enable us to introduce items that are comparitively
better than transferable items, since it guarantees that the item
stays with the person who did the effort of getting it, not to
someone who has just been farming random cash.

I leave the rest of the points to be addresses by someone else
who feels up for it.

++ Gore

 
Rating:
10
Votes:
21
 
 
Gore
A r c h w i z a r d
7y, 182d, 18h, 27m, 2s old
Level:
600 [Wizard]
 
 
#5
19 Jun 2005 13:21
 
 
Yes gore has a point there. Make it so that eq with names could be claimed by
someone who has his/her name on it and after that its not usable by anyone
else. Before the claiming the eq would have half stats or it could be totally
unusable/wieldable/wearable etc.This system of course would silence the sales
-channel pretty effectively because only eq sold would be with halved stats or
to a limited customers (who have their name on eq). Money would lose much of
its value because there would be not much to buy for those who havent done
shitload of eq during years and have the game flooded with their name eq.
Even if this tune sounds basically a good idea it would hurt most the
newbie/lowbie players who would have no acces to decent eq. Well maybe they
shouldnt use them anyway.
This brings to my mind another matter when players would start to suck after
this tune. Most of eqmobs for eqless players would become undoable with this
tune and highbies would rule the eqmaking after that. So something should be
done tunewise too maybe for low -end eqmobs.
This seems like really complicated matter but at least this kind of tune would
encourage even more people to do their own named eqs. It would also prevent
raping low -end eq for sales purposes and maybe even rapeprots could be
removed. At leas i cant find any reason to rape a monster if you already have
all the eqs from it and cant sell the rest. Of course that would create new
kind of market on sales between people who trade claimable eqs with each other
but thats ok i suppose.
Would tune like this ruin the gaming experience when 95% of us start to suck
without eqs and hands? Not necessarily but of course it would make it much
harder to advance especially without any help. Maybe with some fine tuning to
mobs (make them easier for handless people :)), level limits etc. and
implementing this tune would be a good idea. But who would start coding it ?
:D Maybe this game is good as it is making it possible to gain some power
through money and with pretty low knowledge. Because at least i have noticed
that you need pretty high level of gaming exprience, bunch of friendly people
and tons of time to get your ass lifted up from newbieness -->midbie. So at
least lets not make it any harder for new players to get started. One
important point too is to keep this game playable for those who cant sacrifice
lot of their time on this.
And for last point i refer to those who are called as reinc addicts (who isnt?
yeah i know there are couple of you too). Few people can say that reincing
isnt fun. This new kind of eqtune would make it even harder to reinc and make
playable character. This recent reinc -tune is already bit unfair to those who
get their kicks by trying different combos. If you would be forced to play
with crappy eq it would perhaps totally ruin the fun and thats the main point
of this game.

Uh that was more than two cents and should have posted on bs but i felt like
getting those ideas out of me :)
- Piiper the master of nubus

 
Rating:
-2
Votes:
5
 
 
Piiper
163d, 0h, 9m, 17s old
Level:
66
 
 
#6
21 Jun 2005 03:22
 
 
Quote:
I\'ll mainly just address your first point, since I have been
one of the drivers behind the eqname system. You say that
the economy is/used to be one of the best things in this game.
I say that it used to be one of the things that upset the
game balance the most, and made it very hard to build a
natural growthpath from newbie to midbie to highbie.
My view of this is that at the moment there is _no_ natural growthpath from
midbie to highbie. The game has been divided into a few insider groups that
make almost all the eq. To be a highbie one needs to belong to one of these
insider groups. And you cant be in one if you dont have good eq already or if
you dont have some highbie friends.

Thats why most of the players get stuck on that phase where you can only make
more exp/cash and hope someone to invite them to a random eqparty. The problem
just is that random eqparties are really rare with these rapeprots and
wear&tear tune.

I know there are lots of players stuck like this. They have played this game
for a long time and havent seen half of the content of this game. No wonder
they start playing other games.

 
Rating:
22
Votes:
22
 
 
Torc
1y, 147d, 3h, 41m, 44s old
Level:
100
 
 
#7
21 Jun 2005 03:39
 
 
mostly short reply/solution to torc's post/that growthpath, perhaps they
should learn to lead that eq, dunno if i know more than 10 active eq leaders
:p, and 10 out of current_total_active_players is quite low, and those "few
insider groups", mostly have same thing too, 1-2 leads, others just wank in
their castlerooms for those "active eq leaders" to ask em.

 
Rating:
-4
Votes:
12
 
 
Krokodiili
1y, 178d, 15h, 42m, 7s old
Level:
60
 
 
#8
21 Jun 2005 03:42
 
 
Krokodiili wrote:
mostly short reply/solution to torc's post/that growthpath, perhaps they
should learn to lead that eq, dunno if i know more than 10 active eq leaders
:p, and 10 out of current_total_active_players is quite low, and those "few
insider groups", mostly have same thing too, 1-2 leads, others just wank in
their castlerooms for those "active eq leaders" to ask em.
That is not true. Just gathering party is painful, even from some eq ss. Bring
back 6man parties so more people could learn how to lead, since most people
wouldn't fit in parties.

 
Rating:
11
Votes:
15
 
 
Grimpold
1y, 272d, 6h, 18m, 14s old
Level:
100
 
 
#9
21 Jun 2005 03:43
 
 
There are some midbies/newbies who try to learn leading eq. They mostly get
laughed at. No one wants to join their parties because they dont know how to
lead yet.

I wont say any names but I bet you know some ppl like this.

 
Rating:
20
Votes:
24
 
 
Torc
1y, 147d, 3h, 41m, 44s old
Level:
100
 
 
#10
21 Jun 2005 10:08
 
 
Torc wrote:
There are some midbies/newbies who try to learn leading eq. They mostly get
laughed at. No one wants to join their parties because they dont know how to
lead yet.

I wont say any names but I bet you know some ppl like this.
Wonder who thos poor wannabe leaders would be...*whistles innocently*
Have to agree that its almost impossible to get parties powerful enough to
explore some piece of eq if they are not you rl friends/long time mudpals.
Party divides at the same second you mention that the you want to lead
requires bit of exploration because people are expecting faultles and fast
leading. How in hell im supposed to learn ever to lead with this kind of
environment?
But well, cant blame the game because of this even if it would the easiest way
to resolve all the problems. Maybe im handless to get enough friends or the
people playing are just too impatient. And often it is so that the higher
level players you got in your party the more impatient they are and wont
tolerate any mistakes. And when of these highlevel players quit party, others
follow the example and there goes my effort again... This must be indication
that highbies have had too much of Suffeli. I just keep wondering that why
wont those players who are impatient wont lead themselves or help with sharing
the knowledge instead of losing their temper.

- Piipperi
p p

 
Rating:
11
Votes:
15
 
 
Piiper
163d, 4h, 38m, 29s old
Level:
66
 
 
#11
19 Jun 2005 12:18
 
 
Quote:
a) Remove eqname system and wear & tear.
I like current wear&tear tune. I know it\'s hard to get some eqs with your name
even if you are in a eqss, but that\'s the way it should be.
Quote:
b) Do maintain mobs and areas that are in the game. If some area gets raped too much, just remove the eq from game, to prevent the creation of too many eq of a mob to the game in the future, give some decent _personal_ rapeprot to that area/mob. While this won\'t please
everyone, it should work fine.

I totally agree with this. Few alternative solutions. a) If you sac a powerful
item to shrine, you get bonus for longer than one boot. b) You could make a
powerful demon by mass saccing for example 10 citadel wands.
Quote:
OR, give us a possibility to sell those wands and other crap (AND the crap from other areas as well) to shop for more than 0.23 gold per eq.
I like this idea very much. Highbies need cash and wizzes doesn\'t want us to
sell our eqs to newbies -> raise shopworth.
Quote:
Remove general prots from mobs too, they\'re plain stupid.
I agree. Long personal rape prot is much better than general prot. Usually same
people kill the monster after the general prot has expired.
Quote:
c) PLEASE, do bring that old reincsystem back, for this current one is one of the most bullshit efforts in this game EVER.
I think current reinc system is fine. I rarely reinc but i like to make my exp
back.

-Sancran

 
Rating:
10
Votes:
15
 
 
Sancran
1y, 48d, 4h, 37m, 3s old
Level:
100