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BatMUD Forums > Flame > Re: weapon spiid

 
 
#1
21 Sep 2005 03:05
 
 
help weapon pike->
'...this is an infantry spear ranging 16 to 22 feet in length...'
help weapon short sword->, oh wait, it is _short_ sword.
Must be somekind of magic, well, a very powerfull teleportation
magic indeed, as the user of sword can hit me before i can react
he can cover a damn _5 meters_ distance to reach me.
Doesnt really matter that ive got few comrades with spears
and other long-range meele weapons.
Doesnt matter that my spear weights about same as my arm and
handling it is rather simple.
Doesnt matter that i dont really need to swing it, i (we)
can simply adjust the directiony with tiny muscle movement and
thrust.
Doesnt matter that i dont really have to thrust, any target coming
towards me at such speed would simply impale himself.
Aaaah, now that ive got few times i can attack too, ha, that must be
it, ive grasped the very wrong end of the spear.

Mmmkay, bullshit aside.
There are many aspects when it comes to meelee combat, really.
Are you going to implement all of those?
mention hitting just from backrow
then retreat as it approaches (repeat n times)
dude with rusty knife, unless i would drop it and use fists
space, not to mention attacking with it
riposte, get a clue

So far, the only effects of the tune are
to see that enemy status makes me to swing my arms like windmill)
(imho locs sucked before, now you could just delete them)
always hit same tank twice)
particular case the boon gives more to already powerfull players,
the harder you hit, the higher the bonus) really suits
all those words of equality and playability for boonless.

So, as we see, the tune has introduced one single aspect of weapon
handling (aspect that is not present in MOST of muds for MANY reasons)
in a rather dumb way, for no other reason than poking
a stick into anthill (read, tuning things 'indirectly' and w/o any goal)
Given the look at many issues that surfaced shortly after the tune has
got implemented (including but not limited to, weps sac vals, first round
resolution, non weapons-wc related damage bonuses), i can assume that it
was either coded during 2-3 beers time, or that wizards have dim clue
how things do really work (i dont really know which one is worse)

Well, i fail to see any merit in the whole tune. I seek enlightement,
please help.

 
Rating:
6
Votes:
12
 
 
Mithrand
1y, 301d, 13h, 40m, 49s old
Level:
99
 
 
#2
21 Sep 2005 04:41
 
 
So much text in that post and saying so very little. I'll only say that it is
the same magic at work which allows the short sword guy to "teleport" around
your 22 foot long pike to attack you, which also allows you to use your 22
foot long pike in a small 10x10 room and also let's you magically teleport
backwards to hit the guy that runs up on you when you have a 22 foot long
poking weapon.

If it helps you to get some peace of mind, think of weapon speed as yet
another weapon stat that varies from weapon to weapon and then just pretend
their is no rhyme or reason as to why one weapon has speed X and another Y,
and then even just don't worry what the speed even does. Now then let's also
imagine that your character skills/stats/eq etc also don't do anything other
than determine what kind of messages are printed to your screen to keep you
amused while time passes in which the sole change is one single number is
increased by some amount per unit time you speed staring at your telnet to
batmud.bat.org. Fun huh/


 
 
 
Duke
A r c h w i z a r d
1y, 114d, 14h, 52m, 24s old
Level:
420 [Wizard]