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BatMUD Forums > Flame > Re: events and mcs

 
 
#1
18 Nov 2006 17:00
 
 
Honestly, i rarely attack the admin here for much but i have to say the last
few days were absolute and total bullshit. First of all, i had absolutely no
idea that MC demons stole shit from ld players. What the fuck kinda bullshit
is that. Ive asked around quite a bit, and about half or over that of the
players ive talked also said they had no idea. For the past days, friends of
mine, many newbies have logged on and asked where their eq is. Running mc
demons 5 FUCKING times in a row ended up losing most of these newbies all
their eq. I have good friends, many of whom the small things that were
stolen, those were all they had and they had spent months! working to get
those.

And instead you just make the rich players here even richer. Hey.. FUCK YOU.
Seriously, i understand when player fucks up himself and loses his eq to
either a dester or cause he was cheating. But when the admin actively FUCKS
the very players that this mud NEEDS to remain a cool and fun place, thats
just unacceptable. That cant happen. The difference that sets professional,
well run muds apart from the dirt holes, is committed, well meaning
administration. Go look at the comments on Mud connector sometime if you dont
believe me. Take a look at this place. Virtually all the players here are
lvl 60 and over. There are no new players here. This game has enuff problems
competiting with Wow/EQ and other morpgs, it doesnt need the admin fucking the
game up. Having MCs steal from ld players, when going ld is now the way for
new players to save their eq, is just fucking brainless , and then running MCs
5 times in a row? Fuck you. Seriously, i hope you have coding on your
playerless mud.

 
Rating:
48
Votes:
58
 
 
Blayke
N e w b i e  H e l p e r
1y, 213d, 8h, 27m, 49s old
Level:
100
 
 
#2
18 Nov 2006 20:09
 
 
A few things:

1. I think you are contradicting yourself. First you whine about how
the mcdemons hurt the newbies (which the "game desperately needs")
and then you proceed to say that we don't even have any players
below level 60?

2. MC demons have worked the way they do for a long long time (none
of the corresponding sourcecode has been modified since 2004).

3. BatMUD has gotten flowery (too flowery?) in trying to cater for
people who can not experience setbacks (such as losing a piece of
eq). To a degree it's good, people have a more fun time, but on
the other hand, it causes this kind of dilemma where any setbacks
(such as losing an item to mcdemons) causes a laughable uproar.

4. "The difference that sets professional, well run muds apart from
the dirt holes, is committed, well meaning administration".
Of the MUDs on Mudconnector, only a handful are "professional" in
the sense that they actually employ someone. There's the Iron
Realms games and there's Medievia. I believe that if you bother
to look up the discussions surrounding these games, you will find
that most aren't about "committed, well meaning administration"
but rather "administration that tries to rip off the players as
much as possible" through the various payment schemes. That and
medievias licensing violations.

5. "This game has enuff problems competiting with Wow/EQ and other
morpgs, it doesnt need the admin fucking the game up."
Who says we are competing? If anything, we are mainly competing
with other MUDs about the limited set of mud players. Directly
competing with commercial, professionally run games with massive
advertising budgets and full-time staff in the hundreds, would
be plain silly for a hobbyist project with limited resources.
Not to mention that the mechanics are very different in the
games and so is the target audience.

6. "Seriously, i hope you have coding on your playerless mud."
I don't see this happening anytime soon, but should it happen
then I don't think it's that big of a deal. All fun things
eventually come to an end, and BatMUD is no different. There will
be a day when nobody has the interest to maintain (or play) the
game. Nobody promised that the game will run forever. That being
said, I don't think BatMUD is going away anytime soon, and
certainly not because of a few silly events. :)

-- Gore

 
Rating:
-3
Votes:
26
 
 
Gore
A r c h w i z a r d
8y, 271d, 7h, 2m, 27s old
Level:
600 [Wizard]