Quote:
I don\'t think any of us is denying the decrease in players. What we
are saying is that there are many reasons for this - and not just a
single tune (\"boohoo, continents ruined everything\"). BatMUD is also
not the only MUD which has experienced this - pretty much all large
MUDs have lost alot of players as commercial games have become more
viable.
You are also somehow assuming that MUDs need to be around forever.
If it appears clear that there is no need for a certain type of
games, and that people would rather play something else, then IMO
I also have concerns about the decline in players. I don\'t feel the mud is
dying (yet) and I also think that the MUD format is something that will
continue to be attractive to new players, if somewhat smaller in number
than before.
However, I do think that Bat suffers from a, possibly unavoidable, problem
which, as far as I can tell, is common to almost all RPG style games. This
is the fact that these games need to cater for both new and pretty old
players. I would actually say that Batmud has done pretty well at supplying
new content, challenge and general balance for older players at the same
time as being fairly accessible to new players.
I feel that the range of player/character abilities is probably larger than
ever
before. We do now have level 100 eternal characters with a fair amount of
exp and gold (and tps) that would take somewhat more than 1 year of pretty
heavy play to get even close to (which is probably a good thing).
I can\'t help thinking that, especially if new players are a bit thin on the
ground,
Batmud will struggle to retain new and newish players if fairly large amounts
of game time are required to reach some kind of middle/upper status where
a player gets to feel involved and less of a beginner. Ok, this point is not so
clear cut, but take a look around at discussions, new features and general
play of the game, it\'s easy to get the the impression that game envolvement
really starts to begin at a certain level (of exp etc). This point has crept
slowly
higher, even though it\'s easier to gain exp for a newbie these days.
Maybe this is because there just aren\'t enough newbies to keep the
population of players balanced in some way? I\'m not sure. In managing to
stave off the loss/retirement of older (elder, ancient, eternal?) players, and
keep the whole mud (I\'m loath to say community) alive, I think Batmud has
done well, but set itself a hard task.
I don\'t have any real answers, but I am interested in how Batmud can be
kept as popular as possible.
Tim