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BatMUD Forums > Flame > Re: uranium

 
 
#1
07 Dec 2007 14:29
 
 
Who says batmud's uranium is the crappy u238 kind!?

Also, big weapons weigh over 40kg in this game Shinarae, and they're wielded
with ease!


 
 
 
Huppu
3y, 235d, 18h, 36m, 22s old
Level:
90
 
 
#2
07 Dec 2007 18:08
 
 
There seem to be doubters in our midst. Very well, let me get Newtonian on
your collective asses.

Firstly: something wielded "with ease" is not the case for any uranium weapon
with a mass over 25 kgs. It is not possible for any mortal in the game, even a
titan, to 1h those without a forceiwld penalty. I think it is fair to say that
you can't swing a weapon very fast if you're struggling to even lift it! In
addition, the number of heavy, pure uranium weapons is fairly limited, which
is kind of strange -- heavy weapon hit hard, and uranium is durable.

But, let's go on to the next problem: the required speed. Of all the uranium
weapons over 25kg, the great axe is technically the fastest. Without any form
of magic or boons, it takes about 5 seconds to swing a great axe two-handed in
combat. Let's take our largest race, a titan, using the axe. To get the axe to
go from 0 to 300meters per second, in five seconds, requires 1800 Newtons of
force -- enough to dead-lift about 183kg -- and assuming nice, clean, constant
acceleration (which in turn requires the minimum force) you'd need to spin
around in a circle at least 25 times to get up to full speed. That requires a
str of at least 266, and some pretty impressive dex to spin 5 times a second
(this is an Olympic-quality performance by an ice skater with nothing but
spandex, let alone a 30kg axe). 266 str is do-able, or you could use a skill
which takes more time (and therefore less force), but there are other issues.

A titan probably doesn't have arms 3 meters long, and the axe probably isn't
two meters long, either, but the bigger the circle, the less the centrifugal
force, which is about to be a real issue. See, a 30kg axe spinning in a 4m
radius circle at 300 meters per second requires 270,00 Newtons of force to
keep from flying out of your grip and off into the sunset. Even if you could
convince yourself that your character's grip strength is 100 times their
normal strength (maybe you have the feat "hands of glue" or something), you
would need a strength of 450 to keep your grip, which is asking quite a lot
indeed -- a very strong race with a very good +str set might be able to do
this.

Let's pretend, somehow, you get past the grip strength issue also. You have
the strength of 8 men and can spin like a helicopter. Now comes the hard part
-- something to hit. 25kg is only HALF of critical mass -- you need to slam
your weapon into someone else's shield, or armour, or parrying weapon, who
also thought it would be a good idea to use a ton of U-235. Lodes in the
ground definitely aren't that pure (ask any merchant), and even if you find a
uranium statue or fountain, odds are, its quality sucks. So you're either
going to find a monter worth at least 300k exp for the necessary str and dex
who happens to wield a piece of uranium eq, against which you can land a solid
hit (this rather limits your options) -- or another player who's just as
morbidly curious as to what will happen, and also has the epic strength and
dexterity you do, and willint to sacrifice their top-of-the-line +str set in
the explosion they're about to be part of.

Shinarae "the A-bum" Lluminus

 
Rating:
-7
Votes:
11
 
 
Shinarae
A r c h w i z a r d
2y, 37d, 18h, 12m, 20s old
Level:
200 [Wizard]
 
 
#3
07 Dec 2007 18:33
 
 
Blah blah blah
BLah blaaah blahh OMG NUMBERS!?! blah bloah
BLAAAA-OMG i r spending so much time applying physics to TITANS, TITANS who
aren't real and most likely dont need to worry about physics being NOT REAL
and especially dont have to worry about physics in a game full of NOT REAL
MAGIC
Blah blah blah i should really get a pet and use the time to play with it
instead of writing up insane posts like to respond to silly ideas. maybe a
nice kitten.
-Arch "the witty joke" wizard

 
Rating:
21
Votes:
25
 
 
Fil
141d, 3h, 47m, 13s old
Level:
71
 
 
#4
07 Dec 2007 18:38
 
 
1) You mortals started this by asking for uranium weapons to explode. That's
pretty "physics" sounding to me.

2) I don't know how "inane" applies to a set of basiccally bs posts in the
first place. Aren't they all inane?

3) For the record, I do have a pet.

Shinarae Lluminus

 
Rating:
-1
Votes:
15
 
 
Shinarae
A r c h w i z a r d
2y, 37d, 19h, 12m, 23s old
Level:
200 [Wizard]
 
 
#5
07 Dec 2007 18:52
 
 
Oh, how hurt people must be, that things NOT REAL could
be topics of curiosity or hypothesises. How shocked, that
not every activity is packed with dollars and utility.

Batworld isn't real. Name one, any, reason that it couldn't
have laws of physics similar or identitical to ours. Magic
could well either coexist or just be of an higher order, i.e.
overruling the physics as neccessary. Fantasy is not very good
fantasy if you can't use fantasy to design it. Fantasy turns
surreal if it has no inherent guidelines and consistency.

Playing with kittens as an activity instead of engaging in
thought experiments, funny at times, absurd at others, and
often tangentially productive, might be your preference.
I personally prefer both.

But since you seem to convey your ideas (as they were) through
personal assaults, let us communicate: "Hello. You're an idiot."

Desos Tranquilios

 
Rating:
2
Votes:
9
 
 
Desos
1y, 180d, 12h, 23m, 47s old
Level:
100
 
 
#6
07 Dec 2007 20:24
 
 
If Shinarae's estimates of required speed are vaguely accurate,
you could get two players/mobs to each swing at each other so
each would only need to bring their weapon to half the required
speed.

I reckon that there might be various ways/techniques to reach
a high speed without just accelerating in a circle, Shinarae
already mentioned the whip style approach, which could be
brought into the mix.

However, it still seems a bit unlikely. Maybe, if we assume
that total dam delivered (non-critical) is stronly correlated
with the speed of a strike, we could put a rough figure on the
damage of a strike that corresponds to the required speed (or
half of it)?

Then some wiz should just allow two big characters with a
shed load of +str/+dam etc and suitable uranium weapons/items
to have a go, and achieve some suitable results (for themselves).


 
Rating:
-2
Votes:
4
 
 
Tim
208d, 21h, 50m, 49s old
Level:
72
 
 
#7
07 Dec 2007 20:37
 
 
Tim wrote:
If Shinarae's estimates of required speed are vaguely accurate,
you could get two players/mobs to each swing at each other so
each would only need to bring their weapon to half the required
speed.

I reckon that there might be various ways/techniques to reach
a high speed without just accelerating in a circle, Shinarae
already mentioned the whip style approach, which could be
brought into the mix.

However, it still seems a bit unlikely. Maybe, if we assume
that total dam delivered (non-critical) is stronly correlated
with the speed of a strike, we could put a rough figure on the
damage of a strike that corresponds to the required speed (or
half of it)?

Then some wiz should just allow two big characters with a
shed load of +str/+dam etc and suitable uranium weapons/items
to have a go, and achieve some suitable results (for themselves).
Bah yes that what i want a big crater where arelium use to be, cause 2 fucks
decide to go at it with nuclear sticks:)

In theory, theory and practice are the same, but in practice, theyre not.

 
Rating:
-4
Votes:
4
 
 
Gorge
1y, 241d, 17h, 31m, 2s old
Level:
85