And as a final question: BatMUD is loosing players fast. Why do you
still punish people for idling (with clones, luck reduce and other stuff).
Idlers and chatters atleast bring life, if not economy and assets.
There _might_ be some valid points in your argument, but could people please
stop using "batmud is loosing players" as an argument for "give us max suffeli
and make this über-nirvana-flowery-fields-with-mountains-of-roses-mud"? Make
the game more newbie friendly, advertise it, develope things like the client.
That'll make the game more attarctive to newcommers. Don't code exp pools and
tp fountains that totally whacks the balance of the game, that isn't helping
anyone.